Sunday 15 November 2015

Botanic Garden Island Missions and Friendship Flowers

The Botanic Garden is situated on the Island.  There is a total of 12 places for flowerpots in the garden and four places for Neighbour flowerpots.  Only two of your own places will be unlocked at the start.  Tools that can be used on flowerpots include trowels called 'spades' and trimmers.  These can be used at specific intervals only.  One cannot purchase any of the possible upgrades for the Garden, whether in the form of more places for flowerpots or to unlock the 'Glasshouse'.  You only can unlock new options by growing flowers and engaging in other Garden actions.

Other tools apart from the Spade and Trimmer that will be unlocked at higher levels include Insecticide, a UV Light and Music.

Your Garden Level is displayed on a pillar with a five-petal flower or five-point star on top of it.  After planting a second flower and using 1 Trowel/Spade on each of the flowers, my Level remained Level 1 but I had earned 3 out of the 8 points needed to ascend to Level 2.  Each Level upgrade requires more points.

Your Botanic Garden Level has nothing whatsoever to do with your general Experience Level.  You raise it only by tending your Garden.  Initially the Greenhouse when unlocked had a limited number fo plots for your own Friendship Flowers and you had to unlock the remainder by increasing your Level.  When the developers began to issue special sale Friendship Flowers, however, I do believe all farmers were given the total of 5 Greenhouse slots.

There are three little stalls to the right of the Pillar.  The first is the Mystery Shop.  The second is a Flower Book akin to your Fish Book, listing all possible Flowers and your own mastery of them.  The third is a help stall, indicated by a question mark.

Once a flowerpot is placed, tending the flower is time-based.  The icon of the Tool that is needed to tend the Flower will appear above the flowerpot and, provided you have the Tool ins question, all that is needed is a tap of a finger.  It appears that the actual Tool that is needed is random, although certain tools such as the UV Light and Insecticide require a specific level of Garden experience.

The Flower Book contains the following:

Ordinary Flower Chapter:
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Venus Flytrap

Viola Tricolour

Chrysanthemum

Epiphyllum

All ordinary Flowers can be purchased from the Shop.  You need to access the Shop regularly to see what is available on any given day at any given time.  Remember that you can refresh the list of Items offered for Coin purchase.

Each Flower has a different growing time and the time that must elapse before another Tool can be used is different in each case.  The Chrysanthemum is one of the slowest-growing flowrs.  The Viola Tricolour appears to be one of the fastest.  You need not grow two of the same type of Flower in order to complete the requirement to grow 2 Level 2 Flowers for the Mission.  Obviously you do not need two of the same type to create a hybrid.  As the Mystery Shop Coin Menu will change each time you refresh, you can choose to wait until the flower you want appears, even when you have an empty space in your garden.

Super Flower Chapter
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Super Venus Flytrap

Super Viola Tricolour

Super Chrysanthemum

Super Epiphyllum

Super Lily

Super Jagger Lips

Super Flowers are obtained through cross breeding.  There is a low chance of achieving these.

Mega Flower Chapter
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Maga Chrysanthemum

Mega Epiphyllum

Mega Lily

Mega Jagger Lips

Mega Rose

MEga Rafflesia

Mega Venus Flytrap

Mega Viola Tricolour

Mega Flowers are obtained through cross breeding.

Extraordinary Hybrids
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Doughnut Flower

Super Lollipop Flower

Cupcake Flower

Super Doughnut Flower

Super Cupcake Flower

Mega Doughnut Flower

Meag Cupcake Flower

Lollipop Flower

Mega Lollipop Flower

These flowers are obtained on rare occasions through cross breeding.

A new Island tutorial Quest is involved in this.

Trading Places
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Trading Places I
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Darryl:  I made a bet with Felicia on whose tasks are harder.  Now I have to do all Felicisa's tasks for a day and she'll do mine!  And guess what?  I'll be working in the flowr garden all day!  No way, it's so girly!

Have 2 flowers in the garden
  N.B.  You will begin with one flower.  I was able to purchase a second flower using Coins in the Mystery section of the Market.  I do not know if the new items available in the Mystery section change daily or if they always are available but today, one can purchase 10 Trimmers for 8000 Coins.

Help 2 flowers with the Spade
  Skip for 3 RC

  N.B.  When you are able to use a 'spade' on a flower, the icon of a trowel will appear above the flower pot.  It really is a trowel and not a spade...

Help 2 flowers with the Trimmer
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  That wasn't too hard!  Especially with your help!  I wonder how Felicia has been getting on with my work!

Trading Places II
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Oh dear!  Felicia left me instructions and according to them, I have to crossbreed flowers.  I have no idea on how to do this!  Can you help me, so that Felicia won't laugh at me?

Have 2 matured Level 1 Flowers
  Skip for 6 RC

Crossbreed 1 level 1 flower
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  Wow!  Did you see that?  Look, we've got a special flower!

N.B.  The Chrysanthemum takes far longer to mature than the Epiphyllum.  When my first Chrysanthemum finally matured, I had been continuing to feed the Epiphyllum for a day or so at least.  Cross-breeding the two resulted in a Super Chrysanthemum in this case.

Trading Places III
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DarryL;  Oh!  I think I can even win the bet you know!  All we need to do is take care of these little flowers when they need something!  Look, I'll show you!

Have 2 Level 2 Flowers
  Skip for 6 RC

Help 2 Flowers with the insecticide
  Skip for 6 RC

Help 2 flowers with the UV Light
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  These garden flowers are so delicate.  I was scared about hurting them when I used the garden tools!

Trading Places IIV
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Darryl:  Remember the flowers which you helped me crossbreed for the first time?  We need to find another flower to crossbreed with this one!   I still need to learn how to do this!  Please help me one more time!

Have 2 matured level 2 flowers
  Skip for 6 RC

Crossbreed 2 level 2 flowers
   Skip for 6 RC

Rewards: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  Yes, ow we have one more resident for our garden!  Grow, little guy!  Become big and beautiful!

Received a Mega Epiphyllum by crossbreeding a Super Epiphyllum and Super Chrysanthemum incidentally.


Trading Places V
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Darryl:  I was planning to run to  the fishing pier with my friends for a few hours, but these flowers need constant attention!  I give Felicia credit, this juob isn't as easy as I thought it would be!  But I still want to win the bet!

Have 2 Level 3 Flowers
  Skip for 6 RC

Help 2 Flowers with Music
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  Nice!  All flowers have had their fair share of my attention!  Now I have some free time!

Trading Places VI
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Darryl:  We have enough flowers in our garden!  Time for some experiments!  I will corssbreed flowers and try to get a totally new type of flower!  Felicia will be stunned!

Have 2 Matured level 3 flowers
  Skip for 6 RC

Crossbreed 2 Level 3 flowers
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  It's so peaceful here in this garden!  No wonder Felicia spends hours here!

Trading Places VII
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Darryl:  I need to free up some space in the garden.  Can you help me decide which one I should sell?  I am so attached to them now that I won't be able to make a choice!

Sell 1 Matured Flower
  Skip for 6 RC

Reward: 1500 Coins, 250 XP, 15 Dev Points

Darryl:  Thank you for your help!  Now we have more space and more coins! Gardening sure is an awesome thing!

Last quest in sequence.

Mystery Shop
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The new Mystery Shop offers the opportunity to buy new Flowers for the Garden, more implements for the Garden, as well as items from both the original Seaside Farm and the Island Farm, provided always that you have unlocked the Island and the Garden.  If not, you will not see the Items from the Garden or the Island Items.   On my second farm initially, I had unlocked the Island but not made the expansion that allowed the Garden to appear.  I therefore saw only regular Island Items and Seaside Items in the Mystery Shop.  Note, however, that Crops and products you may not have unlocked yet WILL appear in the Mystery Shop from time to time, as well as a multitude of Sea creatures.  For players like me who dislike the fishing option, it is great to be able to buy seafood supplies in the shop now.

The Mystery Shop moreover, in terms of the new Coin option is on a timer that allows the player to refresh up to four times, depending on the amount of time that has passed.

Be advised that you can have only a limit of 99 tools of any kind for the Garden.  When you have 99 Spades, you cannot purchase more until you have used some of them.

Seeds for flowers cannot be stored.  If you do not have a spot to plant the seed, you cannot purchase it.

Greeenhouse
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The Greenhouse is where your own Friendship Flowers are located, both the real Friendship Flowers and those that you have purchased in a special sale.  You can keep purchased Friendship Flowers in your Gift Box, however, if you wish to keep a slot or two open for a real Freindship Flower.

When  a Friendship Flower has been created in your garden, it immediately will go into the Greenhouse. You then need to open the Greenhouse to tap on the flower in order to find a Neighbour to tend it.  When you have chosen the Neighbour, you then need to visit his/her Island farm to place your flower on an empty Neighbour Plot by tapping on the plot.

There is a new option in Seaside that allows you to place a special welcome pink or red ribbon round your Neighbour plots to let your Neighbours know that you would welcome Friendship Flowers.  Although most farmers do welcome the chance to tend them, there are farmers who would rather not have the burden of what can be considerable labour, especially if the flower is Level 2.  Thus the new option.

If you find that your Neighbour is not tending your Flower, you should be able to take it back and place it on another farm.  If you do this, however, all growth progress will be lost to the flower.  It is not a step to be taken hastily.  Some farmers have more access to the internet and the game than others.  It may not be neglect but lack of access that makes one farmer slower to grow your Flowers than another.

More about Friendship Flowers
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As discussed previously, the Botanic Garden is on the Island and is tied to one of the Island expansions.  It has begun to feature in the time-restricted Missions so if you have access to the Island but have not made that particular expansion, you may wish to do so.

There are three different types of flowers basically.  There are the ordinary Flowers that you buy in the Mystery Shop, grow on your side of the Botanic Garden and then crossbreed with another mature Flower os the same Level after it has grown to maturity itself.  These flowers all can be found in your Flower Book in the first three categories or chapters.

The second type of Flower is what call the real Friendship Flower.  All types appear in your Book in the final chapter for Friendship Flowers.  They can be produced only through crossbreeding and are a random result.  Usually, you will find that a Level 3 Flower crossbred with another Level 3 Flower is the one most likely to produce a Friendship Flower although it can occur with two Level 2 Flowers as well.  The Friendship Flower you obtain in this situation would be a level 1 Flower.

It is when a real Friendship Flower is sent to a Neighbour, brought to maturity and crossbred that you may receive a level 2 Friendship Flower.  Again, this is a random result.  Too many times, you will tend to the Friendship Flower a neighbour has entrusted to you only to obtain an ordinary Flower when you finally are able to crossbreed it.

Finally, there is the type of Friendship Flower that you obtain through purchase in a sale.  These so far have been of two varieties: the Ice Cream Flower and the Macaron Flower.  The Ice Cream Flower gives higher RC when crossbred than the Macaron but the Macaron has two separate Decorations associated with it.  When you have opened your 8th Gift Bag from a Macaron Flower, you receive the Spoon Shovel Decoration.  When you open the 10th, you receive the Macaron Flower Decoration.  Both can be registered in the Gallery.

The Friendship Flowers that appear in sales are not included in your Flower Book and no one I know ever received a Friendship Flower or even rare Flower from crossbreeding one.  The real purpose of these is to share RC with a friend and to earn XP towards the upgrade of your Botanic Garden.

Note that the Colourful Plumeria is tied to this type of Friendship Flower.  It only appears in the Mystery Shop when the sales are running and no one I know ever received a rare flower from crossbreeding the Colourful Plumeria with another flower.  The purpose of this type is speed... it matures faster even than the Epiphyllum or Tricolour Violet.  It appears to be related to both of these actually as the flowers you receive when you crossbreed the Plumeria tend to be one or the other of these.

I remember when the fishing option first was released in Seaside.  We logged all the results of the position in which the bait was cast to try to discern the nature of the catch.  Utterly useless: results are random.  I firmly believe it is the same for the Botanic Garden.  We could log our results until the proverbial cows come home and still not have any way to make certain that we obtain specific flowers in crossbreeding.  I do hope that the developers will modify the incidence of obtaining the Level 2 Friendship Flowers when Level 1 Friendship Flowers such as the Cupcake Flower, Doughnut Flower and Lollipop Flowers are crossbred.  Even more time and energy goes into the tending of the level 2 Friendship Flowers and when one ultimately obtains only a common Flower after crossbreeding one, it is too depressing for words.  Not to mention how upset I am not to be able to send a rare Friendship Flower back to its owner after crossbreeding finally occurs.  I really think that this aspect of the game needs to be changed in our favour.

There are different probabilities, however.  Apart from the possible result of a Friendship Flwoer when two ordinary Flowers are crossbred, there is a possibility of obtaining a flower tyat is rare.  The rare types are the Jagger Lips, the Lily, the Rafflesia and the Rose.

In my own experience, the Lily appears to be associated with the Epiphyllum and Viola Tricolour while the Jagger Lips appears to be associated with the Venus Flytrip and possibly the Chrysanthemum.  I personally believe that although all the rare types are described as having a 'rare chance' of appearing in the Flower Book, it is the Rafflesia and the Rose that are the rarest of all.  No one I know ever has obtained one so far...

Here I am descending to the realm of pure speculation.  Is it possible that one only can obtain the Rafflesia or the Rose by crossbreeding two OTHER rare flowers such as the Jagger Lips and the Lily?  Time will tell...

It is possible that the appearance of the Rafflesia and Rose, although random, may be more likely if you are at the highest level of Experience in the Botanic Garden.  On the other hand, the Jagger Lips was a result on my lower level Rosewood Farm long before Freyashawk obtained it on the higher level Harvest Moon Farm.  The Botanical Garden is at a higher level there, in other words, than Rosewood's Botanical Garden.  So perhaps it is entirely random after all.  It does seem odd though that none of the farmers to whom I have spoken have had either Rafflesia or Rose.

A little note here about the nature of the Rafflesia.  It is famous in the Animal Crossing series of games as a terrible weed that occurs if you neglect your village shamelessly and fail to pull your regular weeds... In the Rune Factory series, it is a 'boss' monster you must defeat.   In Seaside, it is a rare flower.

I have used the basic designation for the rare flowers rather than using the Level names.  In other words, there are Super Lilies and Mega Lilies, Super Jagger Lips and Mega Jagger Lips...

Finally, your ability to send Friendship Flowers out to Foster Care depends partly on your experience Level in the Botanic Garden.  Initially it began with two slots but when they released the sales with the Macaron Friendship Flower, they expanded the number of slots even for low level Botanic Farmers to four.  When you purchase a Sale flower, you can keep it in your Gift Box until needed.  I recommend this actually as I had a situation where a real Friendship Flower from a neighbour matured but I did not have any free slots in my Glasshouse.  I was uncertain if this would affect my chances to produce a Level 2 Friendship Flower as it would have nowhere to go.  I therefore had to wait until one of my existing Friendship Flowers on Neighbours' Garden plots matured in order to clear a space in the Greenhouse for the hypothetical Friendship Flower.

There is a question here as well.  Where should you send your Friendship flowers for foster care?  Well, there is a little reciprocal rule that is unofficial.  Where sale flowers are concerned, when some one sends one to you, it is good manners to send one to that farmer if you have any.  Where real Friendship Flowers are concerned, should you be fortunate enough to breed a Level 2 type, you really ought to send it back to the farmer who sent it to you for fostering in the first place.

Although there are many farmers who request Friendship Flowers, there are others who do not bother much with the garden.   The speed with which a flower matures depends partly upon the frequency with which you tend it.  I have a post in my Family Farm Seaside Freyashawk Group where farmers can post their Friendship flower requests and status.  Remember that any Friendship Flower has to be crossbred with a normal Flower when it matures, so keeping Level 1 mature flowers in the Garden is one factor that makes some farmers more desirable 'foster parents' than others.

Note that, if you feel that a farmer is not tending the Friendship Flower you placed in his/her garden, there is an option to take it back and re-foster it somewhere else.   Any progress made in its growth will be lost of course if you do so but if you see that the farmer truly is inactive, it is good to know that you can rescue your flower from oblivion.

Garden Strategies
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It is your Farm, your Island and your Botanic Garden.  How you choose to allocate your resources there is your business, but there are a couple of consideration that may or may not make a difference. First of all, there is a Quest sequence that is associated with the Botanic Garden.  Quest sequences on the Island give Dev Points and these are critical if you wish to have access to all options, including the Pizza Machine.

You do have a limited number of plots in your Garden and a limited number of slots in your Glasshouse.  You will reach a point ultimately where you may be forced to make some difficult choices.  Do you opt for the Friendship Flower strategy by keeping as many mature Level 1 Flowers in your Garden as possible or do you concentrate on your own Flower Book and the business of raising Level 2 and then Level 3 Flowers.  With the sales, I found that I was selling every Level 2 Flower that was obtained through crossbreeding instantly without tending it at all, thereby losing potential income and the ability to add another result to my book in the interest of replacing it with another Level 1 Flower for potential crossbreeding with a Macaron Flower from a Neighbour.  That was the choice I made but other players may make a very different decision.

Level 1 Flowers ar ethe quickest to mature and each type has a different growth rate.  Level 2 Flowers take longer but the slowest are the Level 3 Flowers.  As you increase your Garden experience level, you will unlock new plots but it takes time.    The Botanic Garden really is a cosmic lesson in patience.


The Pizza Machine and achieving maximum 6500 Dev Points

At 6000 Dev Points, you can purchase the Pizza Machine on the Island for 30,000 Coins,    This is the last Machine available at this point in time.  You must build it, but you can own a total of four, if such is your fancy.  The items required to build the Machine are as follows:

Pizza Machine: 30,000 Coins for 1st Machine
  15 Pastry Rollers
     Ask or pay 1 RC for each
  10 Iron Ingots
    Craft or pay 1 RC for each
 15 Copper Ingots
     Craft or pay 1 RC for each
  5 Screwdrivers
    Craft or pay 1 RC for each

As is usually the case with Island Machines, the 2nd one purchased will require 25 RC rather than being a coin purchase like the first.

When completed, you can make the following:

Zucchini Pizza: 549 Coins
  Ingredients:  Zucchini, High Gluten Flour, Cheddar Cheese

Pineapple Pizza: 587 Coins
  Ingredients:  Pineapple, High Gluten Flour, Cheddar Cheese

With 1 Mastery, you can make:

Red Pepper Pizza: 547 Coins
  Ingredients:  Red Bell Peppers, High Gluten Flour, Cheddar Cheese

Mushroom Pizza: 478 Coins
  Ingredients:  Mushroom, High Gluten Flour, Cheddar Cheese

With 2 Mastery, you can make:

Onion Pizza: 528 Coins
  Ingredients: Onion, High Gluten Flour, Cheddar Cheese


With 3 Mastery, you can make:

Eggplant Pizza: 1134 Coins
  Ingredients:  Eggplant, HIgh Gluten Flour, Cheddar Cheese

Achieving 6500 Dev Points
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Dev Points, short for Development Points are earned by completing all Island Quests, completing Helicopter Orders and building all the Landmark Decorations.  At this point in time, the maximum number of Dev Points is 6500.  At some point, you will find that your Helicopter Orders no longer yield Dev Points, but yield Helicopter Bags instead.  If you have not reached the maximum 6500 Dev Point total, you will need to make certain that you have completed all the Island Quests and built all the Landmark Decorations.  Note that you receive Dev Points only for building any Landmark Decoration  the first time.  Building them again is profitable if you want to earn coins by selling them or if you wish to use them as Island Decorations, but only the first gives any Dev Points.

Friday 27 February 2015

Strategies for completing Time-Restricted Island Quests

The most recent time-restricted Missions or Quests in Family Farm Seaside have combined Seaside tasks with Island tasks.  Generally, there are twelve parts to the traditional Quest sequence.  A Collections Mission usually is released in tandem with the traditional Quest sequence and all Collections items must be obtained on the original Seaside Farm.  A single reward in the form of a new Tree has been given for completion of the Collections Mission.

Meanwhile, the traditional Quest sequence now is divided into three sections, each consisting of four parts.  At the end of each part, a Reward is given.  The first Reward, given after completion of the fourth Part, consists of a Special Mission Box containing Super Fertiliser, Super Watering Cans and Power.  When the Farmer completes Part VIII, a second Reward in the form of a cleanable Decoration to be placed on the Seaside Farm is obtained.  With the completing of Part XII, a special cleanable Decoration to be placed on the Island Farm is given.

It has been the last four Parts of the traditional Quest only that include tasks that can be completed only if the farmer has access to the Island.  All players therefore have the opportunity to complete Parts I through Part VIII.  Players either with access to the Island or the willinigness to spend large amounts of RC to 'skip' Island tasks can complete the entire sequence through Part XII.

Strategies for completing Island Tasks
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The Island is an expensive affair and patience is a virtue generally speaking when one is dealing with Island tasks.  Where time-restricted Quests are concerned, however, there is a limited amount of time to complete Island tasks.  With no ability to use Batch Production on the Island, one either must resign oneself to a slow progress, use large amounts of OP to speed a Machine or purchase and build a SECOND Machine.  All second Machines when purchased are incomplete.  A list of Materials required to complete any Island Machine are included in my General Guide to the Island.  All second Machines require RC to purchase, unfortunately and there is a limit on the number one can have on the Island Farm at any point in time.  (Machines stored in the Warehouse count!)  It is the basic Machines such as the Loom and the Spinning Machine that have been featured in the recent time-restricted Quests.    If you are an avid player, you may wish to consider the purchase of a second Spinning Machine and a second Loom.  It will cut the production time in half and when 60 of an item is the requirement, that saving can be significant.

Buildings on the Island, with the exception of the Warehouse, unlike Machines are fully complete when purchased.  There is a limit to the number of any type that one can own but again, it may be worthwhile to invest in a second or even a third building in some cases.

The Hardware Store is one of the most important buildings on the Island.  It is there that most of the Materials required to build Machines are made.  Furthermore, with the opening of the Mine on the Island, all the Ores that one obtains through mining must be processed in the Hardware Store before they can be used.  It takes almost an hour to process ANY Ore as well as the Rough Diamond.

The price of each Hardware Store, like the price of any Machine, increases and the fourth and final Hardware Store will cost 35 RC.  I do believe that the third Hardware Store cost 20 RC.  I should have logged the price before I made the purchase!

Sunday 8 February 2015

The Mining Option and Decorations in the Market


There are a number of new developments in Family Farm Seaside.  One of these is the Daily Quests Log which will be discussed elsewhere.  It simply is a list of tasks that you can perform on a daily basis for Rewards that include golden raindrops, Coins and XP.  Some of these tasks are specific to the Island, but most can be performed on the original Farm.

If you have unlocked the Island, you now have a mining option as well as the ability to craft items that can be used to make new Decorations.  These Decorations earn the Farmer Dev Points when made for the first time and, although Decorations are called 'Landmark Buildings'.    Some of the items are crafted in existing buildings but others are crafted in the new Glass Factory.

A player asked why those of us who had unlocked all Crops, Animals, Trees and Machines would wish to increase our Dev Points.  Well, there is a new Pizza Machine in the Market that is unlocked only when a Player has  a total of 6000 Dev Points.  Is the Machine necessary?  Who knows?  I suspect that, like the Hot Dog Machine, it is optional at this point as few players will be able to attain those lofty Dev Point heights at this stage in the game.

How to Mine
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In order to do any mining, you must have equipment.  There is a wide variety of equipment, all of which must be crafted.  The Items you receive whenever you set off an explosion depend upon the equipment used.  Mining is a timed Event similar to Fishing.  Once you set off an Explosive at 100%, your percentage will decrease and it is only over the course of time that you will regain the percentages lost.  You still can set off more Explosions, however.

The percentage is related to the number of items currently in the Mine.  If your percentage is less than 10% and you try to load a stick of Dynamite, for example, you may see the following prompt:  The mine doesn't have enough items right now.  Please wait for it to refill or use another explosive!

The most inexpensive and easiest equipment to use is a Pickaxe.  The following Items can be obtained with pickaxe mining:  Nitre (High Chance), Claystone (High Chance), Iron Ore (Rare Chance)


With Dynamite, you can obtain the following:

Nitre (High Chance), Quartz (High Chance), Silver Ore (Rare Chance)

Bomb: Nitre (High Chance), Copper Ore (High Chance), Gold Ore (Rare Chance)

Barrel Bomb: Iron Ore (High Chance), Nitre (High Chance), Silver Ore (Low Chance), Gold Ore (Rare Chance)

You can set off up to three different explosives at a time.  One is by choosing a Neighbour with access to the Island.  Drag your chosen Explosive or Pickaxe into each of the other two Bomb-shaped Icons, then tap 'Boom'.

Do always choose a Neighbour.  It appears that the Neighbour will use a random explosive.  In one case, my Neighbour used a stick of Dynamite and in another, a Bomb. 

If you have played CastleVille Legends, you will see that Mining is similar to the various expeditions you can take in that game where your choice of characters determines the chance of obtaining specific Items.

Begin with a Pickaxe, then craft Gunpowder or Dynamite from the Nitre you obtain and escalate from there.

What will occur after the explosion is that a number of items will fly out of the Mine's opening.  Tap on each one until the screen is cleared of them and you then will see your actual Explosion Reward which will consist of a number of different items, depending on the explosives used.

The new Items added to the Workshop, Sawmill and Hardware Store are as follows:

Workshop Menu
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Gunpowder: 1333 Coins
  Ingrdients:  Nitre x 1, Sawdust x 1
  Nitre is obtained from the Mine and Sawdust is crafted in the Sawmill.

Dynamite: 2768 Coins
  Ingredients:  Nitre x 2, Bamboo Shoot x 1
  Nitre is obtained from the Mine and Bamboo Shoot is harvested from the Bamboo Tree

Bomb: 3558 Coins
  Ingredients:  Gunpowder x 1, Iron Ingot x 1
  Gunpowder is crafted in the Workshop and Iron Ingot is crafted in the Hardware Store.

Barrel Bomb: 5401 Coins
  Ingredients:  Gunpowder x 1, Wooden Panel x 1
  Both ingredients are crafted in the Workshop

Stone Brick:2805 Coins
  INgredients:  Ceramic Plate x 1, Claystone x 2
  Ceramic Plate is made in the Hardware Store and Claystone is obtained from the Mine

Water Pipe: 3575 Coins
  Ingredients:  Lag Bolt x 2, Iron Ingot x 1
   Lag Bolt and Iron Ingot both are crafted in the Hardware Store

Grill: 33298 Coins
  Ingredients:  Copper Ingot x 15, Iron Ingot x 5

Cauldron: 58405 Coins
  Ingredients:  Nail x 25, Iron Ingot x 12
  Both ingredients are crafted in the Hardware Store

Cornerstone: 74763 Coins
  Ingredients:  Mirror x 8, Golden Glass x 3

Cornerstone (Silver): 55229 Coins
  Ingredients:  Silver Ingot x 5, Diamond x 3

Cornerstone (Diamond): 97569 Coins
  Ingredients:  Diamond x 8

Horn of a Unicorn: 118443 Coins
  Ingredients:  Diamond x 5, Gold Ingot x 8


Glass Factory
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The new Glass Factory costs 10,000 Coins and is complete when purchased.  You can have a total of two Glass Factories on your Island.  You can make the following:

Mirror: 4157 Coins
  Ingredients:  Quartz x 1, Silver Ore x 1
  Takes 15 Minutes

Ceramic Plate: 1636 Coins
  Ingredients:  Quartz x 2
  Takes 18 Minutes

Emerald Glass: 1526 Coins
  Ingredients:  Quartz x 1, Cactus x 12
  Takes  20 Minutes

Ruby Glass: 3606 Coins
  Ingredients:  Quartz x 1, Cranberry x 20
  Takes 1 Hour

Amethyst Glass: 6075 Coins
  Ingredients:  Quartz x 2, Violet x 8
  Takes 1 Hour

Golden Glass: 9194 Coins
  Ingredients:  Quartz x 3, Gold Ore x 1
  Takes 1 Hour, 40 Minutes

Sawmill:
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Pickaxe: 1755 Coins
  Ingredients:  Wooden Cylinder x 2,
  Cost: 1185 Coins

Sawdust: 925 Coins
  Ingredients:  Oak Wood x 1, Cedar Wood x 1
  Cost: None

Hardware Store:
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Copper Ingot: 1458 Coins
  Ingredients:  Copper Ore

Iron Ingot: 2155 Coins
  Ingredients:  Iron Ore

Silver Ingot: 3655 Coins
  Ingredients:  Silver Ore

Gold Ingot: 7042 Coins
  Ingredients: Gold Ore

Diamond: 11957 Coins
  Ingredients: Rough Diamond
  Combine different explosives to find it in the Mine Caves

Crafting the New Decorations
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A list of all Decorations in the Market is included below but I wanted to discuss the crafting process.  To do so, I will use the Unicorn Father as an example.  Here is the price and materials needed:

Unicorn Father: 500 Coins
  Unfinished
  Increases Dev Points by 300 when built for the first time
  List of Materials Needed:
  Stone Brick x 20 (or pay 1 RC each)
  Water Pipe x 4 (or pay 1 RC each)
  Cornerstone (Gold) x 1 (or pay 15 RC)
  Horn of a Unicorn x 1 (or pay 20 RC)
  Complete instantly for 59 RC


Stone Bricks are made in the Workshop using 3 Ceramic Plates and 2 Claystone.  Ceramic Plates are crafted in the Glass Factory. using 2 Quartz each.

Water Pipes are crafted in the Workshop using 2 Lag Bolts and 1 Iron Ingot.

A Cornerstone (Gold) is made in the Workshop using 8 Mirrors and 3 Golden Glass.  Mirrors are made in the Glass Factory using 1 Quartz and 1 Silver Ore.  Golden Glass is made in the Glass Factory using 3 Quartz and 1 Gold Ore each.

The Horn of a Unicorn is made in the Workshop using 5 Diamonds and 8 Gold Ingots.

Remember that Workshop crafting requires Power and all other crafting takes time.


Mine Gift Bags
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You will receive a  Mine Bag from a Neighbour if you have helped him/her mine.  With it, the prompt: 'Thanks for your help.  Here is a mine bag for you.'

I received a Mine Gift Bag from a Neighbour that contained the following:

4000 Coins, Bomb x 1, Nitre x 1, Gold Ore x 1

Another contained:

4800 Coins, Nitre x 1, Iron Ore x 1

Another:

3400 Coins, Dynamite x 1

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Neighbour Explosions (Unaided)

Grey Bomb: 2 Power, 1 Super Fertiliser

Barrel Bomb: 3 Iron Ore, 1 Nitre

Barrel Bomb: 3 Iron Ore, 1 Nitre

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Explosion Rewards Log



Quartz x 3, Nitre x 9, Claystone x 4

With a Bomb and a Pickaxe, I received:  Iron Ore, Nitre x 4, Copper x 2, Claystone x 4

With a Pickaxe, a Dynamite and a Neighbour who threw in a Bomb, I received the following:  Nitre x 8, Claystone x 2, Quartz x 4, Silver Ore x 3, Gold Ore x 1, Copper Ore x 3

With a Pickaxe from a Neighbour, a Dynamite and a Barrel Bomb, I received:

Iron Ore x 3, Nitre x 4, Claystone x 3, Quartz x 3, Gold Ore x 2

Bomb, Barrel Bomb and Dynamite:  Iron Ore x 3, Silver Ore x 1, Quartz x 4, Nitre x 6, Copper Ore x 3

Pickaxe from Neighbour, Barrel Bomb and Bomb: Iron Ore x 4, Nitre x 6, Claystone x 3, Silver Ore x 1, Copper Ore x 3

Barrel Bomb from neigbhour, Barrel Bomb and Dynamite:  Iron Ore x 6, Silver Ore x 2, Quartz x 4, Nitre x 4, Gold ore x 2

A bomb I never saw before from a Neighbour, with a Bomb and a Barrel bomb gave me:  Iron Ore x 4, Nitre x 8, 1RC, 3 Power, Copper Ore x 6

A Pickaxe from a Neighbour, Dynamite and Bomb gave:  Quartz x 4, Nitre x 8, Claystone x 3, Copper Ore x 3

Dynamite, Bomb, Barrel Bomb:  Iron Ore x 3, Nitre x 5, Gold Ore x 1,  Quartz x 4, Silver Ore x 1, Rough Diamond x 1, Copper Ore x 3

Grey Bomb from Neighbour, Dynamite and Bomb:  Silver Ore x 2, Power x 2, Nitre x 10, Quartz x 6, Copper x 6


No Neighbour as at the last momet was told that neighbour had been chosen by some one else today, Dynamite, Bomb: 10 Nitre, 2 Power, 8 Quartz, 1 Super Watering Can, 6 Copper ORe

Barrel Bomb, Barrel Bomb, Bomb:  7 I4on Ore, 3 Nitre, 1 Rough Diamond, 2 Gold ORe, 3 Copper Ore

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Decorations in the Market
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With the release of the new Mining Option and the Glass Factory in mid-February of 2015, new Decorations were added to the Market that must be built using Materials one can craft.  These Decorations when purchased are incomplete obviously but completing one for the first time will earn the Farmer Dev Points.

Rabbit Plant Stand: 4 RC
  Cleanable

Panda Plant Stand:: 8 RC
  Cleanable

White Octopus: 4 RC
  Cleanable

Little Duck Parasol: 6 RC
  Cleanable

Little Round Table: 50000 Coins
  Cleanable

White Fish: 100000 Coins
  Cleanable

Deck Chair: 70000 Coins
  Cleanable

Sheep Plant Stand: 120000 Coins
  Cleanable

White Dolphin: 80000 Coins
  Cleanable
  Requires 3500 Dev Points

Cow Plant Stand: 120000 Coins
  Cleanable
  Requires 4200 Dev Points

Landmark Decorations
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Cranberry  Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 100 whe built for the first time

Cactus Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 120 when built for the first time

Flax Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 180 when built for the first time

Roast Spit: 500 Coins
  Unfinished
   Increases Dev Points by 180 when built for the first time

Cauldron Fire: 500 Coins
 Unfinished
 Increases Dev Points by 200 when built for the first time

Unicorn Child: 500 Coins
  Unfinished
  Increases Dev Points by 200 when built for the first time

Unicorn Mother: 500 Coins
  Unfinished
  Increases Dev Points by 250 when built for the first time

Unicorn Father: 500 Coins
  Unfinished
  Increases Dev Points by 300 when built for the first time
 

Crafting the new Landmark Decorations
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Cranberry Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 100 whe built for the first time
  Materials List:
  Wooden Panel x 1 (Craft or pay 1 RC each)
  Silver Ingot x 1 (or pay 1 RC each)
  Emerald Glass x 2 (Craft in Glass Factory or pay 1 RC each)
  Ruby Glass x 1 (Craft in Glass Factory or pay 1 RC each)
  Complete instantly for 5 RC

  A Wooden Panel is made in the Sawmill using 1 Red Sandalwood.  It takes 30 minutes to complete.
  A Silver Ingot is made in the Hardware Store using Silver Ore and takes an Hour to complete.
  Emerald Glass is made in the Glass Factory using 1 Quartz and 12 Cactus.  It takes 20 minutes to complete.
  Ruby Glass is made in the Glass Factory using 1 Quartz and 20 Cranberries.  It takes 1 hour to complete.

Cactus Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 120 when built for the first time
  Materials List:
  Wooden Panel x 2 (Craft or pay 1 RC each)
  Silver Ingot x 1 (Craft or pay 1 RC each)
  Emerald Glass x 3  (Craft or pay 1 RC each)
  Amethyst Glass x 1 (Craft of pay 1 RC each)
  Complete instantly for 7 RC

Flax Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 180 when built for the first time
  Materials List:
  Wooden Panel x 4 (Craft or pay 1 RC each)
  Silver Ingot x 1 (Craft or pay 1 RC each)
   Emerald Glass x 4 (Craft or pay 1 RC each)
  Golden Glass x 1 (Craft or pay 2 RC each)
  Complete instantly for 11 RC

Roast Spit: 500 Coins
  Unfinished
   Increases Dev Points by 180 when built for the first time
  Materials List:
  Grill x 1: Craft or pay 10 RC)
  Wooden Plank x 3 (Craft or pay 1 RC each)
  Claystone x 8 (1 RC each)
  Complete instantly for 21 RC

Cauldron Fire: 500 Coins
 Unfinished
 Increases Dev Points by 200 when built for the first time
 Materials List:
 Cauldron (Craft or pay 15 RC each)
 Wooden Plank x 5 (Craft or pay 1 RC each)
 Claystone x 20 (Pay 1 RC each)
  Complete instantly for 40 RC

Unicorn Child: 500 Coins
  Unfinished
  Increases Dev Points by 200 when built for the first time
  Materials List:
  Stone Brick x 5 (Craft or pay 1 RC each)
  Water Pipe x 1 (Craft or pay 1 RC each)
  Cornerstone (Silver) x 1 (Craft or pay 5 RC each)
  Horn of a Unicorn (Craft or pay 20 RC each)
  Complete instantly for 41 RC

Unicorn Mother: 500 Coins
  Unfinished
  Increases Dev Points by 250 when built for the first time
  Materials List:
  Stone Brick x 12 (Craft or pay 1 RC each)
  Water Pipe x 2 (Craft or pay 1 RC each)
  Cornerstone (Diamond) x 1 (Craft or pay 20 RC each)
  Horn of a Unicorn x 1 (Craft or pay 20 RC each)
  Complete instantly for 54 RC

Unicorn Father: 500 Coins
  Unfinished
  Increases Dev Points by 300 when built for the first time
  Materials List:
  Stone Brick x 20  (Craft or pay 1 RC each)
  Water Pipe x 4 (Craft or pay 1 RC each)
  Cornerstone (Gold)  Craft or pay 15 RC each)
  Horn of a Unicorn (Craft or pay 20 RC each)
  Complete instantly for 59 RC

Monday 29 December 2014

Quick Question and Answer Guide to the Island

Last updated on 16 January

The same questions are being asked again and again by players and although I have created an entire General Guide for the Island, it might be useful to post quick answers to the most frequently asked questions here.

My General Guide, including details about Missions, Expansions, all Island Items and so on can be found below or by following this link:

General Guide to Island

How do I unlock the Island?
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Answer:  To unlock the Island, you must complete all six pieces of a Puzzle.  Each piece of the Puzzle contains a series of specific tasks that must be completed or else 'skipped' by paying RC instead.  Note that the Island is an option for advanced Farmers.  Many of the Puzzle Pieces include tasks that represent significant progress on your Seaside Farm, such as the need to have upgraded your Warehouse to Level 4 or to have a total of 4 Batch Production Slots.  If you are interested in unlocking the Island option but have not made sufficient progress in your game, take a look at the Puzzle pieces and simply perform one at a time until you have met the most important requirements.  Note as well that the Island is an EXPENSIVE Option.  You will need a tremendous amount of Coins to do anything there.

What are Dev Points and how do I earn them?
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Answer: Dev Points are one of the key elements in making any progress on the Island.  You cannot earn them until you make the Island expansion that unlocks the Helipad and Helicopter Orders.  You then will be able to complete Helicopter Orders daily in order to earn Dev Points.   Dev Points can be earned by completing specific Island Missions as well.

Each Helicopter Order requires a total of two different items either from the Seaside Farm or from the Island.  There will be a total of four different Orders on the Board at any given time.  The Dev Point Reward will depend on the number of Orders filled from midnight to midnight.  The first two Orders carry a Reward of 10 Dev Points each.  The next five Orders that you fill carry a Reward or 5 Dev Points each.  Following that, the next 5 carry a Reward of 3 Dev Points each.  Then, the next five will have a Reward of 2 Dev Points each.  Finally, the Orders will carry a Reward of only 1 Dev Point each.  Any Orders that remain on the Board at midnight will have the Dev Point Reward reset to 10.

In the middle of February, a new option in the form of 'Landmark Decorations' that are crafted with materials obtained, inter alia, from the new Mine, was introduced.  When you make any of these Decorations for the first time, you will earn a significant number of Dev Points. 

To see how many Dev Points you have earned, tap on the purple Star on the top left of your screen that shows your current Level of experience.  A screen will be displayed that shows the name of your Farm, the number of XP Points you need to reach the next Level, how many Neighbours have 'Liked' your Farm and finally, how many Dev Points you have earned.

Note that Items that are made on the original Seaside Farm must be transported to the Island before they can be used either to fill a Helicopter Order or to use in any Island Machine or Building.  Transport of Items to and from the Island is made by zeppelin.

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How and why do I transport Items?
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Seaside Farm Animals, Trees and Machines cannot be placed on your Island nor can Island Animals, Trees and Machines be placed on your original Seaside Farm.  The constant transport of Items to and from each Farm is a vital component of Island gameplay.  In my game, three out of the four Helicopter Orders displayed on the Board ALWAYS require Items from the original Seaside Farm.  You therefore must transport these Items by zeppelin before you can fill the Order.

Many of the Island Machines require ingredients that can be harvested or produced only on the orignal Seaside Farm.  Again, these Items must be transported by zeppelin before they can be used.  The Seaside Barn and the Island Barn are separate.

At this point in time, there are only a few ways to use Island Items on the original Seaside Farm.  One of these is the Beauty Shop where some ingredients can be made only on the Island.  If, however, you wish to sell Items directly from a Barn, it is only the Seaside Barn that will give you this option.  You therefore would have to transport Island items to the Seaside Farm if you wish to sell them.

Tip:  One of the first Seaside Items that you will need in large quantities is Honey.  Another is Wool, produced by any Sheep on the Seaside Farm.  Goat Milk and Peacock Feathers are needed if you wish to use the Yogurt Machine and Hat Machine later.  Begin use of your Zeppelins to transport Honey and Wool as soon as possible for future use.

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What Seaside Items are needed in quantity?
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This topic is addressed briefly in other sections but it may be useful to list the items here that are needed in the greatest quantity and discuss why and where they are needed.

Honey is ALWAYS needed to operate two of the Island Machines.  You cannot use the Pie Machine or the Yogurt Machine without Honey.  As one of the Island goals is the achievement of 3 Star Mastery, the total Quantity of Honey needed to do this with respect to each Machine is: 80 + 600 + 1800 = 2480 Honey for each Machine.  That means effectively that you will need a total of 4960 Honey to achieve 3 Star Mastery of both the Yogurt Machine and the Pie Machine.

Goat Milk is a required ingredient in the Yogurt Machine.  To earn 3 Star Mastery of the Yogurt Machine, you therefore will need 2480 Goat Milks to be made and transported from the Seaside Farm.

The Hat Machine requires Camel Hair and one type of Seaside item in order to produce any Hat.  The default item is Peacock Feathers.  With 1 Star Mastery, you will be able to use Goose Feathers as well.  With 2 Star Mastery, you will be able to use Ostrich Feathers.  You will need 300 Peacock Feathers to complete one Island task at some point.  If yiou can ship as many Peacock Feathers as possible, you will be able to complete Island tasks and earn Mastery Points at the same time.  The total number of Feathers (of any type) needed to achieve 3 Star Mastery would be 2480 Feathers.  At full 3 Star Mastery, you will be able to use Horse Hair instead of Feathers to make the Stetson Hat required to complete an Island task.

At 2560 Dev Points, you finally will be able to begin to use your Tea Master as you will be able to grow the Tea Plant that is a required ingredient in any type of Tea.  You will not be able to make the Mint Tea that is the first type of Tea listed as Mint is unlocked only when you reach 2800 Dev Points.  You will be able to make Lemon Tea, however, provided you have shipped some Lemons from the Seaside Farm.  A total of 80 Lemons would be needed to achieve 1 Star Mastery but you can earn 3 Star Mastery if you have a total of 2480 Lemons on the Island.  Move forward by making Lemon Tea until you achieve 1 Star Mastery in any case, when you will be able to make Cranberry Tea using an Island ingredient instead.

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How do the zeppelins work?
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The zeppelins should not be confused with the Helicopter even though Felicia may speak of both in the same way.  Helicopter Orders are specific and each Order takes 20 minutes.  Each Helicopter Order has a specific Coin value and is worth a specific number of Dev Points.

Zeppelin transport on the other hand, is open to any Item that you wish to transport and you are free to choose the path.  You will have the use of two Zeppelins when you unlock your Island but you can build three more.  Each Item takes a specific amount of time to transport and there can be a significant difference in transport times.  Crops tend to take the least amount of time, but transport time will depend on quantity as well.

For example, each Grape that you transport from the Seaside Farm to the Island takes 1 minute to reach its destination.  Each Island Crop that you transport to the Seaside likewises takes 1 minute.  Thus, 50 Grapes will take 50 minutes.

Each portion of Honey, on the other hand, takes 4 minutes to transport from the Seaside to the Island.  If, therefore, you choose to ship 90 Honey, that Zeppelin will be out of commission for other Orders for more than 6 Hours.

When you have only two Zeppelins, it is a good idea to limit the number of Items that you transport at any given point in time as one of your goals will be to earn Dev Points by completing Helicopter Orders.  Helicopter Orders usually do not require more than 6 or 7 items of any sort.  They do include Cooked Dishes, however, which require more time than Crops or Tree Fruits to transport.  Each Cooked Dish requires 8 Minutes to transport.  If you need six of that Cooked Dish for a Helicopter Order, it will take 48 Minutes to transport.  As 3 out of 4 Helicopter Orders may require Items from the Seaside Farm, you will need both of your Zeppelins to tranport the Items needed to fill one Order.

Finally, the way to use a Zeppelin is by finding the Zeppelin and tapping on it or by tapping on the Barn Icon in the lower left of your screen.  There is a difference between these two methods, however.  If you tap on the Barn, your only option will be to transport any Item in the Island Barn to the other Farm.  When you access the Seaside Barn, your only option will be to Sell any Item.  If you tap on the Zeppelin, however, a Menu will open that will allow you to choose tranport in either direction.  That Menu will display the current uses of your Zeppelins and the number of hours and/or minutes that each must travel before current transport is completed.

There is one other distinction between the two methods as well.  If you tap on the Barn, you will see ALL the items in that Barn.  If you tap on the Zeppelin, however, only a selection of the Items that you have in either Barn will be displayed.   This can be frustrating when you are trying to fill Helicopter Orders.

For example, if a Helicopter Order requires 2 Orange Crumble and you have none on your Island, tapping on the Zeppelin and then on the Cooked Dishes icon will open the Menu that displays the Cooked Dishes you have on your Seaside Farm.  Even if you have large quantities of Orange Crumble in your Seaside Barn, however, you may or may not see this in the Zeppelin Menu.  It is only if you yourself travel to the Seaside Farm and tap on your Barn there that you definitely will find the Orange Crumbles stored there.

The Zeppelin Items Menu therefore is a nice shortcut when it works.  If you do not find the Item you need when you open that Menu, however, you need to go to the Farm where the Barn is situated to discover truly whether or not the Item is stored there.

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Zeppelin Tips
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When you first unlock the Island, you may think that you need EVERYTHING but in fact, as time goes on, you may become weary of the constant zeppelin movement in both directions.  Additional Zeppelins always must be built and Materials become increasingly expensive as the list of materials begins to include such items as Wrenches and Screwdrivers.  I have four out of five of the Zeppelins and it is MORE than sufficient for my needs.  You have infinite time to complete the Missions, infinite time to unlock new items by earning Dev Points.  Why rush?

Some Items are needed regularly, however.  I always try to send some Honey and Goat Milk to the Island on a constant basis.

To replenish your Coin totals, you will find it useful to send Island Items to the Seaside Farm in order to be able to sell them.  I suggest that you send the most valuable items.  Zucchini Bread, made in the Flavoured Bread Machine, is a good choice as it sells for 400 Coins.  You have to process your Zucchini in the Dehydrator first, however.

Single Ingredient Products that have a good sale value include some of the Essential Oils.  In many cases, the ingredient has to be transported from the Seaside but even Honeysuckle Oil, which sells for 103 Coins, is a better choice than many Island products.  Peacock Hats sell for 226 Coins, another fairly good choice as, after completing some of the Island Missions, you will have an enormous stockpile of these!

Originally, I let some of my zeppelins idle while waiting for a new list of Helicopter Orders.  This was an error.  You need to remember that you always have the option to turn back a zeppelin at any time, cancelling the transport.  Zeppelin transport is one of the few Island options that is free, so it never hurts to cancel the trip.  Better though to have the zeppelin in use while waiting to see if you need any item desperately!

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Where do I find Materials to build Machines?
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Whenever you purchase or obtain any Machine on the Island, you will find that it is in an unfinished state.  To complete it, you usually will need four different Materials in specific quantitites.  One of the four types of Materials needed usually can be requested as a Free Gift from Neighbours, but the other three types must be crafted on the Island.  The Building where Materials are crafted is the Hardware Store.

You can have a total of four Hardware Stores.   This is one situation where more than one can be extremely useful, given the number of Materials you will need.  Each Material that is crafted in your Hardware Store has its own Coin price, its own Mastery level and its own time frame for completion.

The first Item in the Hardware Store menu is the Crosscut Saw.  This costs 25 Coins to make and will be completed almost instantly.  You need saws to harvest any Wood Trees on the Island.

The next couple of items will be used to complete the first Machines you buy or find on the Island.   Start to craft as many Nuts and Lag Bolts as you can as soon as possible because you will need extraordinary quantities of both.

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How do I unlock new Machines?
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Unlocking new Crops, Animals, Trees and Machines always is based on Dev Point totals.  If you wish to purchase any new Crop, Tree, Animal or Machine in the Market, you will be required to meet its Dev Point requirement first.

There is one other way to acquire a new Machine, however, and that is by completing a specific Island Expansion.  When you look at unexplored parts of the Island, you will see a number of unfinished Machines.  Complete the expansion where the Machine is placed to obtain that Machine.

Even when the first Machine of any type is obtained through Expansion, however, you will be unable to buy a second Machine of that type unless you have met the Dev Point requirement.

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What Crops should I grow first?
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As on your original Seaside Farm, Crops are used both to feed Animals and as ingredients for Products made in Machines.  Growing Crops will earn you XP but it will not increase your Dev Points.  Nor will Tree Harvests, Animal Harvests or Machine Production have any effect on your Dev Points.  You do need to produce as many Products as possible in your Machines to advance your Mastery of those Machines.

If you cannot use a Crop in the early stages of the game, there is not much point in growing it in quantity.  One Crop that cannot be used in the early stages is Garlic.  The Crops that you will use first probably are Alfalfa, Flax and Cassava.

Alfalfa is used to feed the Angora Goat that produces Mohair.  Mohair can be used in the Spinning Machine to produce your first Yarn in the form of Mohair Yarn.  Remember that production of ANY Item in any Machine will advance your Mastery and that Mastery is the key to unlocking new Items.

Flax is used in the Loom to produce Linen.  You therefore should grow Flax in quantity from the start.

Cassave is used in the Watermill to produce Cassava Flour.  This is another Crop that should be grown in quantity from the start.

Cranberries cannot be used really until you have a Pie Machine or a Dehydrator.  You can grow a few for future use or to create a beautiful display on your Farm, but the three Crops that are needed more at the start are Alfalfa, Flax and Cassava.

Why do my Trees vanish?
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Trees on the Island are divided into two categories.  These are the Fruit Trees and the Wood Trees.  Fruit Trees, once purchased and placed, like Seaside Trees, will remain on your Farm forever unless you sell them.  Wood Trees, on the other hand, have a limited niumber of Harvests.  There are two ways to discover how many Harvests any Wood Tree will yield.  The first is by tapping on the little information icon in the form of an 'i' when you access the Tree in the Market.  This will give you the following details about the tree: the product that it produces when cut, the number of times it can be harvested, the number of hours between harvests and the value of the Wood it produces.

You can discover how many harvests remain for any Wood Tree placed on your Island Farm by tapping on the actual tree.  You will see a fraction that indicates how many harvests remain out of the total number of possible harvests.  For example, 4/6 indicates that you have harvested the Tree twice and that four out of the total six possible harvests remain.

How Far Can I Go with RC?
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In terms of the Island, even a Player with infinite RC can make only a certain amount of progress by skpping Tasks in Missions and purchasing expansions with RC instead of fulfilling Item requirements.  The fact of the matter is that progress ultimately depends upon Mastery and Dev Points.  Mastery is earned only through the use of your Machines.  Dev Points can be earned both through Mission completion and completion of Helicopter Orders.  You cannot purchase them with RC.

In a single day, from midnight to midnight, the greatest amount of Dev Points you can earn through Helicopter Orders is 78 I believe.  Order Rewards (not the Orders themselves) are reset every Midnight to 10 Dev Points but you only can fill two Orders with that Reward.  The Reward then decreases to 5 Dev Points for the next 5 Orders you complete.  After that, you can complete 5 more Orders with 3 Dev Point Rewards, then 5 more Orders with 2 Dev Points and finally all remaining Orders will carry a value of 1 Dev Point only.   I honestly am not certain as to whether you can keep filling Orders for 1 Dev Point indefinitely until Midnight or not.  I never thought it was worthwhile to do so after completing the 5 Orders with 2 Dev Points.  The point of this is that one cannot earn significantly more than 78 Dev Points each day by filling Helicopter Orders.

The Dev Point value of any Mission depends on that specific Mission.  The first few Missions on the Island have no Dev Point Rewards.  Once you progress through different Mission sequences, you will discover that they will begin to carry Dev Point Rewards.  Beginning with 8 Dev Points, you ultimately can earn 15 Dev Points for completing a more advanced Mission.

Ultimately, the Missions themselves require that you achieve specific Dev Point totals and whether or not you wish to pay RC to 'skip' that requirement is your choice of course.  In some cases, if the next few Missions in the sequence can be completed without meeting that Dev Point total, you may find it worthwhile to skip the Dev Point requirement in that specific Task.  In other cases, however, you will find that the Dev Point requirement for the Mission actually is based upon the need to have unlocked Crops, Trees, Animals or Machines that can be unlocked only when you have achieved that number of Dev Points.
You therefore will find yourself at a standstill where the Missions are concerned until you have earned the Dev Points and there is no way to use RC to do THAT!

Machine Mastery is simply a matter of using the Machine in question.  You can make ANY Item in the Machine to earn Mastery Points.  It usually is best to use Island ingredients rather than being forced to transport ingredients from the Seaside Farm.  1 Star Mastery is earned with a total of 80 Items.  2 Star Mastery requires 600 Items and 3 Star Mastery requires 1800 items.  Again, this is nothing something that you can 'skip' by paying RC.

What is that Volcano on the Island?
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Yes, one of the later expansions does have a smouldering Volcano on the land.  When you have expanded to this point, you will find a working Volcano that produces 6 Power every three hours.

How do I know where to find Ingredients for Island Machines?
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I have made a list of all Machines with their Ingredients.  Each Ingredient includes a description with the Farm where you can find it, method of harvest or production and the amount of time needed to harvest it. Always remember that any Items from the Seaside Farm must be transported to the Island by Zeppelin before they can be used in a Machine there.

Here is the link to the page:

All Island and Seaside Items Needed for Island Machines

What Crops Should I Grow on the Island
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You do not unlock new Crops by growing Crops on the Island.  It is not general XP that will unlock new items, unlike the situation on the Seaside Farm.  It is your Dev Point total that decides whether or not a new Crop, Animal, Tree or Machine will be unlocked.  Your choice of Crops, therefore, should be based, at least at the very start, on whether or not you can use it at once for an Animal or Machine.

The first Animals and Machines you will be able to use are the Watermill, Loom, Spinning Machine and Angora Goat.  Here are the Crops that can be used initially:

Alfalfa:  Feed Alfalfa to the Angora Goat to produce Mohair
Cassava:  Use Cassava in the Watermill to produce Cassava Flour
Flax:  Use Flax in the Loom to produce Linen

Here are the products that can be used initially:

Mohair:  Use the Mohair produced by the Angora Goat in the Spinning Machine

You need to use all Machines constantly to obtain Mastery of them.  It is Mastery that will unlock new Product options in each Machine.

Once you have completed a number of Missions and earned some Dev Points, you will discover that Cranberry probably is the next useful Crop to grow.  It is used in at least three different Machines on the Island.  You can use it in the Yogurt Machine, the Pie Machine and the Dehydrator.  The Dried Cranberry made in the Dehydrator can be used in the Flavoured Bread Machine.

Another Crop that is used in more than one Machine is the Camomile.  Camomile is used in the Essential Oil Machine, the Flower Basket Machine and the Tea Master.  They are more 'advanced' Machines than the ones that use Cranberry, however, and Cranberry will be available sooner.

Although Garlic is available to farmers initially, it cannot be used until you have the Flavoured Bread Machine and 1 Star Mastery of that Machine.  Its only use initially would be to transport it to sell on Seaside.  It costs 88 Coins and sells for 100 Coins.  Your profit therefore would be 12 Coins.  There are other Crops and Items that give more profit in sales.

How do I earn Coins on the Island?
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The Island is extremely expensive, both in farming and in Machine use.  Every Machine that you obtain is unfinished and you will be required to complete it, primarily by making Materials in your Hardware Store.  Every Nut, Lag Bolt, Nail, Wrench and Screwdriver has a Coin cost as well as time factor for completion.  Even if you have saved Millions of Coins when you first unlock the Island, you will find yoru treasury completely depleted quite rapidly.

The only way to earn Coins ON the Island is by completing Helicopter Orders.  Every Helicopter Order has a coin value.  When the Helicopter returns, you will receive the Cois allocated to that Order.  This, unfortunately, offers a fairly limited income.

The way to earn more Coins from Island gameplay is by transporting Items FROM the Island Farm to the Seaside Farm.  You do this by using the Zeppelins.  The real problem with zeppelin transport is twofold:  you only have a limited number of Zeppelins and transport of any Item takes time.

Every Crop that is transported by Zeppelin takes 1 Minute.  If, therefore, you ship 50 Crops, it will take 50 minutes for them to reach the Seaside Farm where they can be sold for Coins.

Every Product, whether it is an Animal or Machine product, takes 5 minutes.  If, therefore, you ship 10 pies, it will take 50 minutes for them to reach the Seaside Farm where they can be sold for Coins.  If you split the Order in half, using two Zeppelins, it will take 25 minutes for each Order of 5 pies to reach Seaside.

As on Seaside, every item has its own specific Coin value.  Products tend to be worth more than Crops, but as you can see, take longer to transport.  It is a good idea to plan your shipments, using the Zeppelins for larger Orders when you are not playing actively and using them for small Orders to fill Item requirements for Helicopter Orders when you are playing actively.

Examples of Items that are worth the effort to transport and sell include Peacock Hats.  Obviously you must transport the Peacock Feathers first from the Seaside Farm, but when the finished Hat is sent back to Seaside, you can earn almost 10,000 Coins (9944 Coins to be precise) for 44 Peacock Hats.

Cost and Profit
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Obviously, the actual Profit made in the sale of any Item is not the Coin amount that you receive.  You must deduct the original Cost of producing the Item before you can see what the actual profit is.  In the case of the Peacock Hat, you must deduct the price of the Camel Hair and the Peacock Feather first.

Camel Hair is made when a Camel eats Cactus.    Cactus costs 55 Coins to plant.  If you transported the Cactus to the Seaside and sold it there, you would receive 57 Coins, a profit of 2 Coins.  By feeding it to a Camel instead and then shipping the Camel Hair, you would receive 60 Coins.  Deduct the original cost of the Cactus and you have a profit of 5 Coins.
A Peacock Feather is produced when a Peacock eats Rice.  The cost of Rice is  95 Coins and a Peacock Feather sells for 132 Coins.   That means that selling a Peacock Feather will net you a profit of 37 Coins.  If you combine Camel Hair and Peacock Feather in the Hat Machine to make a Peacock Hat, you can transport that to the Seaside Farm and sell it for 226 Coins.  Deduct the cost of the original Cactus and Rice, a total of 150 Coins.  The profit is 76 Coins.  That is a far greater profit than you would receive by selling the raw ingredients.

The only problem here is the trouble and time it takes to transport first, the Peacock Feathers TO the Island and afterwards, the Peacock Hats FROM the Island back to the Seaside Farm.  Note, however, that the time it takes for ANY Product is the same.  You therefore are best advised to ship only the most valuable Items to the Seaside if you wish to earn Coins from them.

Perhaps we can compare the profit gained from the sale of Peacock Hats to that gained from the sale of Goose Hats.  The primary ingredient, Camel Hair produced by the Camel when it is fed Cactus is the same.  The only difference will be the cost of the Goose Feather.  A Goose eats Lotus Flower, which costs 35 Coins to plant and takes 4 hours to mature, as opposed to the 14 hours it takes the Rice that the Peacock eats to mature.
If you sell the Lotus Flower, you earn 41 Coins, a profit of 6 Coins.  Feed it to the Goose to produce a Goose Feather that can be sold for 49 Coins, increasing the profit to 14 Coins.  Transport those Feathers instead to the Island and produce a Goose Hat.  The Goose Hat, when transported back to the Seaside Farm, sells for 128 Coins.  Deduct the cost of the Cactus fed to the Camel and the Lotus Flower fed to the Goose and you have a profit of 38 Coins.

The profit made from selling Goose Hats, therefore is about half that of selling Peacock Hats.  The only advantage to the Goose Hat is the fact that Lotus Flowers can be produced much faster than Rice.

How do I earn Mastery?
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Mastery is earned, quite simply, by use of the Machines that you build on the Island.  Constant use of any Machine will allow you to unlock new products as quickly as possible.  Some Machines are harder to keep in use than others.  In particular, a Machine such as the Flavoured Bread Machine or Flower Basket Machine that requires an ingredient that must be harvested first from a Tree, cannot be used constantly without the use of expensive Farm Aides such as Watering Cans to speed your harvests.

The Flavoured Bread Machine requires Chestnut Flour.  Chestnut Flour is made in the Watermill using Chestnuts harvested from the Chestnut Tree.  Buy as many Chestnut Trees as you can as soon as possible, harvest and then produce Chestnut Flour as early as possible in the game even before you have the Flavoured Bread Machine in anticipation of this need.  Do not sell these!

Similarly, the Flower Basket Machine uses Bamboo Baskets as a required ingredient.  Bamboo Baskets are made from Bamboo Shoots fed to a Panda.  As soon as you unlock the Bamboo Tree, therefore, buy as many as possible and begin to harvest them and feed the Panda in anticipation of this need.  Do not sell these!

There are a couple of  Machines on the Island that require a Seaside Item as an ingredient   The first Item that you will need to operate an Island Machine probably is Honey.  Honey is a required ingredient both in the Yogurt Machine and in the Pie Machine.   Another Seaside Item required to operate the Yogurt Machine is Goat Milk.   One other Machine that requires an Island ingredient is the Hat Machine.  You cannot use the Hat Machine without having at least one type of Item produced on the Seaside Farm.  The default item is Peacock Feathers.   Finally, the Hot Dog Machine, like the Hat Machine, requires a Seaside Ingredient in the form of a Sausage produced in the Salami Machine on Seaside.  The default item here is Beef Salami.  I use  the term 'default' to signify the Item that ican be made without any Mastery of the Machine.

There are many Machines that use Seaside Items and many Missions that require the production of Items that use Seaside ingredients.   Early Missions require Wool to be shipped from Seaside and used in the Spinning Machine.

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Why should I continue to work on the Island after I complete all Missions?
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As with any new option in Family Farm Seaside, that option will become increasingly integral to the game as time goes on.  Witness the way that Fishing, the Seafood House and the Beauty Shop have become integral to the time-restricted Missions in the game.  Players who have achieved full 3 Star Mastery of the Island Machines may have noticed that their total number of products made continues to be logged even after achieving that full Mastery.  It is very possible that new Items will be added to these Machines that require a specific total beyond 3 Star Mastery at some point.

The total number of Dev Points needed to unlock EVERY Item on the Island is 4200 Dev Points, required to unlock the Cow Stand Decoration.  Decorations usually are not necessary items, however and the total required to unlock every Crop is the 3120 Dev Point total needed to unlock the Pineberry Crop.  As with Mastery, however, it is more than possible that new Crops will be added in time that require a greater Dev Point total.  The wise farmer will continue to fill Helicopter Orders on a regular basis, even after achieving the current total needed to unlock all items.  Remember that earning Dev Points on the Island is a fairly slow business after all Missions have been completed.  The total that can be earned by filling all Helicopter Orders in a single day is 75 Dev Points. 

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What is Going On with My Trees?
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New Island Trees:
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There are both Fruit Trees and Wood Trees in the Market.  Fruit Trees once purchased and placed will remain on your Farm forever.  Wood Trees, on the other hand, each have a specific number of possible Harvests.  Once these are made, the Tree will vanish from the land and you will have to purchase another if you wish to be able to continue to harvest that type of Wood.  Tools are needed for the harvest of any Wood Tree as well.  Whenever a Wood Tree is ready to be harvested, you will see a small icon of a log on it.   Tap it to see the tools that are available.  There are two different possible tools.  One is the Crosscut Saw which you can make in your Hardware Store and which, alone of all the Items you can craft there, has no cost.  The second is the Electric Saw, purchased in the Market for 1 RC.  For 1 RC, you obtain three uses of the Electric Saw.  Each when used, doubles your Wood Harvest.

Here are the Trees that can be purchased on the Island:

Fruit Trees
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Chestnut Tree
  You can purchase a total of 5 Chestnut Trees
  Harvest every 2 Hours
  Third one costs 1 RC
   4th costs 3 RC

Tea Tree
  You can purchase a total of 5 Tea Trees
  Harvest every 4 hours
  2200 Coins for the first Tree  and 250 Dev Points to unlock it
  Produces Tea Tree Leaf every 4 hours
  

Bamboo
  You can purchase a total of 5 Bamboo Trees
  Harvest every 8 Hours
  3200 Coins for the first Tree and 900 Dev Points to unlock it
  2nd Bamboo: 6800 Coins
  4th Bamboo: 3 RC

Morus Tree
  You can purchase a total of 5 Morus Trees
  Harvest every 5 hours
  7000 Coins for the first Morus Tree and 1760 Dev Points to unlock it
  15000 Coins for the 2nd Morus Tree
  40000 Coins for the 3rd Morus Tree

Wood Trees
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Wood Trees when purchased are limited in life to a specific number of Harvests.  The Tree then will disappear and you will have to buy another.  Each additional Tree purchased will be more expensive than the previous one purchased. 

Oak Tree
  You can own a total of 5 Oak Trees
  Harvest every 2 Hours
  10 Total Harvests
  2000 Coins for the 1st Oak Tree

Cedar Tree
  You can own a total of 7 Cedar Trees
  Harvest every 6 Hours
  8 Total Harvests
  4500 Coins for the 1st and 150 Dev Points to unlock

Red Sanders
  You can own a total of 5 Red Sanders Trees
  Harvest every 13 Hours
  6 Total Harvests
  22000 Coins  for the 1st and 1100 Dev Points to unlock


When Should I Buy Duplicates?
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There is a limit to the total number of any type of Item you can buy on the Island Farm apart from Crops.  Does it really make sense to buy more than one of any Item, especially when the price of the 2nd may be an RC price rather than the Coin price of the original, first Item of its kind?

Basically, I feel there are only a few Items that merit a duplicate, especially in the early days of farming on the Island.  The first of these is the Hardware Store.  The Hardware Store is one of the most important buildings you will have on your Island Farm.  In it are produced most of the Materials that you will need to complete any Machine or Zeppelin as well as the primariy item used to harvest Wood from Wood Trees.  Every Item made in the Hardware Store takes time, apart from the Crosscut Saws used to harvest Wood.  There is a Coin price attached to each as well, apart from the Crosscut Saw.  If you need a total of 20 Nails to complete a Machine and each Nail takes a total of 12 Minutes to complete, you obviously will have the Materials you need twice as quickly if you can make Nails in two Hardware Stores.

The other Items where it is extremely useful to own more than one are the various Fruit Trees on the Island.   For example, Chestnuts are harvested from the Chestnut Tree every 2 hours.  Chestnuts then are ground into Chestnut Flour in the Watermill for use as a required ingredient in the Flavoured Bread Machine.  At first, when you have not unlocked the Flavoured Bread Machine, you may feel that you have more Chestnut Flour than you ever could need, but once that Machine is unlocked, you will find that your stock of Chestnut Flour depletes rapidly.  Buy as many Chestnut Trees as you can.  I do believe some will be placed on the Island when it is first unlocked but there is no harm in adding to the total.

The Bamboo Tree is another one that is needed in quantity.  The Panda eats the Bamboo Shoots produced by the Bamboo Tree and then makes Bamboo Baskets for use in the Flower Basket Machine.  Bamboo Trees can be harvested only every 8 hours.  Again, you will find that your stock of Bamboo Baskets will disappear rapidly.

Finally, the Morus Tree, producing the Morus Leaf that is fed to the Silkworm Home to produce Natural Silk, is another Tree that you may wish to have in quantity.  Natural Silk, however, although used in the Loom to make Silk when you have earned full 3 Star Mastery of the Loom is not a required Ingredient to USE the Machine, unlike the Bamboo Baskets made by the Panda.  One of the Missions does require you to purchase a total of 2 Morus Trees, however, so if you do not choose to skip that task, you will have two of those Trees on your Farm.

The Tea Tree, on the other hand, is NOT a required ingredient in any Machine although the Leaves it produces can be use in the Essential Oil Machine.  One Tea Tree, therefore, is sufficient.

The primary reason why you need to be able to produce Items in any Machine in any quantity and as quickly as possible, of course, is Mastery.  Without Mastery of a Machine, you will be unable to unlock new Products.

Do you then need more than one Machine of any type?  Well, although you would be able to produce items twice as quickly if you had two Machines instead of one, remember that the price for a second Machine usually is an RC price and furthermore that the Machine you buy will be unfinished.  That means that you will be forced to produce MORE Materials, all of which carry a Coin price and take time to make.  Finally, in terms of Machines with required Seaside ingredients or ingredients that are made from Fruit Tree products, you may find it difficult enough to keep ONE Machine going at all times, let alone two.

The only Machines that might be useful in duplicate are the Essential Oil Machine, a single ingredient Machine and the Watermill.  Even so, I doubt it is worth spending 15 RC on a second Watermill or 12 RC on the unfinished second Essential Oil Machine and then God only knows how much Coin on the various Materials you will need to complete it, at least at this particular stage in the island's history.  The reason why the second Watermill might be more useful than a second Essential Oil Machine is the fact that ALL types of Flour used in various Island Machines are ground in the Watermill.

What happens after I finish all the Missions?
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Even if you complete all existing Missions by skipping some Tasks, you still will need to earn Dev Points and Mastery in order to unlock all possible items on the Island.  In many cases, it will not have made sense to skip Tasks, because the requirements for the Task you skipped will be needed for the next Mission.  For example, what is the point of skipping a Task that asks you to have a Silkworm Home, unlocked at 1920 Dev Points, if you have not achieved the 3 Star Mastery of the Loom that will allow you to make Natural Silk?  The Missions were devised partly as tutorials to show Farmers how to use the Island options and partly in a sequence that allowed Farmers to progress naturally through the different stages of Mastery and Dev Points.

When you have finished all the Missions on the Board, therefore, continue to use all Machines on the Island to earn 3 Star Mastery of each and continue to fill Helicopter Orders to unlock the remainder of the Crops.

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Is there any Reason why I should choose to make one Product instead of another in any Machine?
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If you are earning Mastery of any Machine, you can make ANY Product to progress.  Basically, there are two considerations here when choosing which product to make:

Initially, of course, you will have few choices and the default Item that you can make in most cases uses Island Ingredients rather than Seaside Ingredients.  The exceptions to this are the Hat Machine, where the first default item that can be made requires Peacock Feathers, a Seaside Item, the Pie Machine, where ALL products require Honey, a Seaside Item, the Yogurt Machine, whre ALL products require two Seaside Items in the form of Honey and Goat Milk and finally, the Hot Dog Machine, where ANY product requires a sausage produced in the Salami Machine on Seaside.  With the required Ingredients in stock, however, it probably is best to make the default Item when you can, as it is easier to keep Island Ingredients in quantity.  When you have earned sufficient Mastery to make ALL possible products in any Machine, it may be a good idea to keep at least 4 of each in your Barn for possible Helicopter Orders.  Apart from that, until Mastery is earned, you may wish to make the default item as previously stated.

The only other consideration is the value of the Item made as you will find that your Coins diminish rapidly on the Island.  In other to sell Island Machie products, they first must be shipped back to the Seaside Farm.  Every Machine Product takes 5 Minutes to make the trip from one location to the other.  Cooked Dishes take longer.  Crops only take 1 Minute per item.  With your Zeppelins in constant demand for filling Helicopter Orders and keeping Seaside Items used in Island Machines in stock, it makes more sense to ship valuable Products than inexpensive Products whenever possible.  After all, the time of transit is the same.  Once you have more than sufficient Coins to do anything you please, you can start to ship the inexpensive products to Seaside but until then, it may be more practical to ship the most valuable.  Sometimes, these are Products made with Seaside ingredients, but you usually should be able to find a Product that is worth the same amount but uses Island Ingredients instead.

How Long does it take to ship Items?
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Note that the time of transport will depend on the type of item being shipped.  Crops take 1 minute per Crop to ship and Items harvested from Trees take 2 minutes per Fruit.    Animal Products take 4 minutes per item while Machine products take 5 minutes per item and Cooked Dishes take 8 minutes per item.  Collectables likewise take 8 minutes per item.  Raw seafood take 6 minutes per item and finally, processed Seafood as well as Beauty Shop items take 10 minutes per item to ship.

Why should I continue to earn Dev Points and Mastery Points?
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Earning Mastery and Dev Points
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Progress on the Island depends primarily on two different factors: Mastery and Dev Points.  mastery of Machines is absolutely vital.  Often a Mission task will require a specific degree of Mastery where a Machine is concerned.  Furthermore, your ability to make a specific product in any Machine depends upon your Mastery of that Machine.  There is no way to gain Mastery other than using the Machine again and again.

At present, 3 Star Mastery, requiring that you make a total of 1800 Items in the Machine, is the final degree of Mastery but it is interesting to note that the game continues to log your totals even after you achieve 3 Star Mastery.  It is possible that in the future, your total beyond 3 Stars may become significant, unlocking new products.  You therefore need to continue to use your Machines even after you achieve 3 Star Mastery and complete all existing Island Quests.

Dev Points are the other factor that influences your Island gameplay.  New items are unlocked in every category of the Market only after you have achieved specific Dev Point totals.  Dev Points are earned in two ways, either by completing Missions or by completing Helicopter Orders.  A total of 75 Dev Points can be earned daily by completing all Helicopter Orders from midnight to midnight.  The number of Dev Points you earn by completing Missions varies with the Missions.  In the early Missions, you will not earn ANY Dev Points but as you advance, you will find that Missions include Dev Point Rewards as well as Coins and XP.

Finally, as with the continuing Mastery points that you earn by using your Machines after achieving 3 Star Mastery, I should imagine that as new Items are added to the Market, they will require higher Dev Point totals than the existing Items.  It therefore makes sense to continue to earn Dev Points by completing Helicopter Orders even after you have cleared ALL Missions from the screen.

How Can We Ship All of our Island Items?
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With a potential for 5 Zeppelins to be in operation at all time, you can ship Items from the Island to sell on the original Seaside Farm on a constant basis, but it makes more sense to ship the valuable Products at this point in time.

I noticed that there is a Fishing Pier on the Island.  It is not active yet, but perhaps when it does become active, we will be able to use our Island Products and Items to trade for Bait as we do on the original Seaside Farm.  That would make it possible to use our less valuable Items rather than using Zeppelin space for Items that sell for a pittance.

Sunday 28 December 2014

Quick Reference List of Seaside Items Needed for Missions and Expansions on Island and Uses of Island Items

This information is included in my General Guide post, but I thought it would be good if farmers had a quick reference guide to the Seaside Items that will be needed fairly early on the Island.

Seaside Items Needed for Island Machines
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You can begin to collect Seaside Items on the Island even before you are able to use them in the Island Machines.  As Zeppelins are limited and transport of Items always takes time, it is good to know which Items you will need in the future.

As a general rule, there are two Items that should be transported regularly, at least until you have earned 3 Star Mastery of the Pie Machine and Yogurt Machine.  These are Honey and Goat Milk, required ingredients in these Machines.  Honey is required to make any type of Pie and any type of Yogurt and Goat Milk is required to make any type of Yogurt.

The following Items will be needed on the Island in Machine Production to complete Missions in the early stages of Island gameplay:

Honey  (use in Pie Machine and in Yogurt Machine)
Wool (use in Loom and Spinning Machine)
Cotton (use in Loom)
Lavender (use in Essential Oil Machine)
Red Rose (use in Essential Oil Machine)
Blue Rose (use in Essential Oil Machine)
Love Fruit (use in Pie Machine)
Goat Milk (use in Yogurt Machine)
Grapes (use in Dehydrator)
Peacock Feathers  (use in Hat Machine)
Goose Feathers (Use in Hat Machine)

Note that some of these Items, like Honey and Goat Milk, are necessary ingredients if you wish to use the Machine at all and that others, like the Lavender and Love Fruit, are used to make particular types of Items in an Island Machine.  There are other Items that are used in Island Machines that may not be involved in early Quests but which must be transported from the Seaside Farm in order to be used in Island Machines.  Many ARE required for advanced Missions.  These include the following:

Daisy (use in Essential Oil Machine)
Tulip  (use in Essential Oil Machine)
Lily (use in Essential Oil Machine and in Flower Basket Machine)
Sunflower (use in Essential Oil Machine)
White Rose (use in Flower Basket Machine)
Jasmine (use in Flower Basket Machine)
Pink Rose (use in Flower Basket Machine)
Angora Hair (ise in Loom)
Alpaca Hair (use in Loom)
Horse Hair (use in Loom and in Hat Machine)
Jackfruit (use in Dehydrator and Flavoured Bread Machine)
Strawberry (use in Pie Machine, Dehydrator and Flavoured Bread Machine)
Lemon (use in Dehydrator)
Banana (use in Pie Machine and in Dehydrator)
PIneapple (use in Yogurt)
Apricot (use in Pie Machine)
Blueberry (use in Pie Machine and use in Yogurt)
Chocolate (use in Pie Machine and Yogurt Machine)
Peach (use in Pie Machine and in Yogurt Machine)
Pear (use in Pie Machine)
Pumpkin (use in Pie Machine)
Watermelon (use in Yogurt Machine
Peacock Feathers (use in Hat Machine)
Katchup (use in Hot Dog Machine)
Beef Salami (use in Hot Dog Machine)
Pork Sausage (use in Hot Dog Machine)
Venison Sausage (use in Hot Dog Machine)
Peacock Feathers (use in Hat Machine)
Goose Feathers (use in Hat Machine)
Ostrich Feathers (use in Hat Machine)
Cheddar Cheese (use in Pizza Machine)

Items Needed for Expansions:
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You will need large quantities of specific Items to complete required Tasks for Island Expansions.  Here are all of the Items you will need to complete all current Island Expansions:

15 Mohair Yarn
  Feed Alfalfa to the Angora Goat, then process the Mohair in the Spinning Machine
10 Wooden Cylinders
  Harvest Oak Tree for Oak Wood, then process in the Sawmill
30 Cassava Flour
  Harvest Cassava, then process in Watermill
50 Linen
  Harvest Flax, then process in Loom
50 Angora Hair Yarn
  Feed Carrots to Angora Rabbit on Seaside Farm, transport Angora Hair to Island, then process in Spinning Machine
75 Woolen Cloth
  Feed Wheat to any Seaside Sheep, transport to Island, then process in Loom (need 1 Star Mastery)
20 Wooden Planks
  Harvest Cedar Tree for Cedar Wood, then process in the Sawmill
40 Camomile Aroma Bottles
  Harvest Camomile, craft Wooden Aroma Bottles in the Workshop using Wool Yarn (x 2) and Cedar Wood, transport both Camomile and Wooden Aroma Bottles to the Seaside, craft Camomile Aroma Bottles in Beauty Shop, then transport finished Camomile Aroma Bottles back to the Island (Each Camomile Aroma Bottle is made using 1 Wooden Aroma Bottle, 1 Camomile Essential Oil and 1 Distilled Water, harvested from Water Fountain or requested from neighbours)
150 Love Fruit Pies
  Transport Love Fruit and Honey to the Island and make Love Fruit Pies in the Pie Machine using Love Fruit, Cassava Flour (made in Watermill) and Honey
300 Raisins
  Transport Grapes from the Seaside Farm and process them in the Dehydrator
300 Peacock Hats
  Transport Peacock Feathers from the Seaside, feed Camel Cactus to produce Camel Hair and make Peacock Hats in the Hat Machine using Camel Hair and Peacock Feathers
500 Zucchini Bread
  Harvest Zucchini, make Dried Zucchini in the Dehydrator, harvest Chestnuts from the Chestnut Tree and process in Watermill to make Chestnut Flour, then add Chestnut Flour and Dried Zucchini to the Flavoured Bread Machine
500 Violet Essential Oil
  Harvest Violets and process in the Essential Oil Machine (requires 3 Star Mastery)
200 Strawberry Pies
  Transport Strawberries from Seaside, then make Strawberry Pies in the Pie Machine using Strawberries, Honey and Cassava Flour (process Cassava in the Watermill)  (Strawberry Pies require 3 Star Mastery to make in the Pie Machine
220 Make-Up Boxes
  Transport Starfish Mirros from Seaside and craft Make-up Boxes using Wooden Plank made in the Sawmill from Cedar Wood and Starfish Mirror (Each Starfish Mirror requires 2 Lavender Bouquets made with Lavender in the Flower Packing Machine, 1 Dried Starfish made by processing Starfish in the Seafood House and 1 Glass, a Free Gift)
60 Coral Dressing Tables
  Transport Coral Rose Mirrors from the Seaside and craft Coral Bressing Tables in the Workshop using Coral Rose Mirror and Wooden Panel made in the Sawmill using Red Sandalwood cut from the Red Sanders Tree (Each Coral Rose Mirror is made using 2 Red Rose Bouquets made with Red Rose in the Flower Packing Machine, 1 Polished Coral Twig, a Bonus item from Coral processed in the Seafood House, and 1 Glass, a Free Gift)
800 Stetsons
  Feed Carrots to Horse on Seaside Farm, transport Horse Hair to the Island and craft Stetsons in the Hat Machine using Horse Hair (requires 3 Star Mastery)

There is no doubt that many of the Seaside Items will be required again and again for Missions at some point and could be included in Helicopter Orders at ANY point in time.

Note that your ability to use any Ingredient will depend upon your Mastery Level of the Machine you are using.  It would be practical therefore to transport the ingredients that require the least Mastery first and only transport those that require 3 Star Mastery later.

Honey, being a required ingredient in two Machines that you will obtain early in your Island progress, should be transported as often as possible.  I sometimes prefer to transport a small amount frequently instead of loading the zeppelin with a large amount, simply because that gives me more options.  When a zeppelin is on a 24 hour trip, for example, you will be unable to use it until that time period has elapsed, where a zeppelin that is on a transport trip that will take only a couple of hours will be free to transport something else after that time period.

Required Ingredients and Optional Ingredients for Machines
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There is a fundamental difference between an Ingredient that is required for ANY Item produced in a specific Machine and items that can be used in a Machine to produce a specific Item.  The biggest difference here is between single-ingredient Machines like the Loom, the Watermill, the Spinning Machine and the Essential Oil Machine and Machines that require more than one Ingredient.  It is the Machines that require more than one ingredient that have ingredients that MUST be added each time ANY Item is produced.

Where the required Ingredients are found on the Island, using the Machine presents no problems.  It is only when required ingredients must be transported from the original Seaside Farm that problems can occur.

Honey is a required ingredient in more than one Machine.

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Materials to Build Machines on Island
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Unlike some of the Machines you buy on the original Seaside Farm, almost ALL the Machines you buy or obtain through Farm Expansions on the Island will be incomplete.  Each will have its own specific Materials List.  In almost every case, one of the Materials can be requested from your Neighbours but the others must be made in the Hardware Store.  Even the Machines that require RC to purchase will be incomplete upon purchase and you will find that the number of Materials needed is significant.  You will need some of the same Materials if you wish to build new Zeppelins as well.


Although you can own more than one of every type of Machine or Building on the Island, the Hardware Store is one of the very few where I feel the farmer truly benefits from owning two.   Even the Machines that are available initially requires quite a few Nails, Lag Bolts and Nuts.  For example, to build a Loom, you will need the following Materials:

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Loom Materials List
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5 Warp Beams  (Request from Neighbour or buy for 1 RC each)
5 Lag Bolts  (Craft or purchase for 1 RC each)
3 Nails  (Craft or purchase for 1 RC each)
20 Nuts (Craft or purchase for 1 RC each)

This is nothing compared to the Materials List for some of the Machines.  Furthermore, the Materials that you craft in your Hardware Store can be sold for a fair amount of Coin if you transport them to the Seaside Farm, although personally I think you should ssve them all for use in building projects.

Here are some more Materials Lists:

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Watermill Materials List
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1st Watermill:  20000 Coins

Roof Tile x 3 (Request from Neighbours or pay 1 RC for each)
Nut x 3 (Craft or buy for 1 RC each)


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Pie Machine Materials List
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The Pie Machine will be unfinished when purchased and will require the following materials:

Feed Tray:x 5 (Request from Neighbours or pay 1 RC for each)
Lag Bolt x 8 (Craft or pay 1 RC for each)
Nail x 5 (Craft or pay 1 RC for each)
Nut x 25 (Craft or pay 1 RC for each)

A second Pie Machine will cost 15 RC and require the same Materials.

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Essential Oils Machine Materials List
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When you have unlocked the 4th Island Expansion, you will find an unfinished Essential Oil Machine on the land.

To build it, you will need:

Pump x 10 (Request from Neighbour or pay 1 RC each)
Lag Bolt x 10  (Craft or purchase for 1 RC each)
Nail x 10  (Craft or purchase for 1 RC each)
Wrench x 3  (Craft or purchase for 1 RC each)

2nd Essential Oil Machine costs 12 RC

To build, you need:

Pump x 10
Nail x 10
Lag Bolt x 20
Wrench x 3

So it is the same materials for each additional Machine.

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Yogurt Machine Materials
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At 900 Dev Points, you will be able to buy your first Yogurt Machine for 100000 Coins.  The Yoghurt Machine will be incomplete and you will need the following to complete it:

Tap x 10  (Request from Neighbour or pay 1 RC for each)
Nail x 10  (Craft or buy for 1 RC each)
Lag Bolt x 20  (Craft or buy for 1 RC each)
Wrench x 4  (Craft or buy for 1 RC each)

Or complete instantly for 43 RC


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Hot Dog Machine Materials
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With 1050 Dev Points and 12 RC, you can purchase your first Hot Dog Machine.  It will be unfinished and will require the following Materials:

Black Wheel x 20  (Request from Neighbour or buy for 1 RC each)
Nail x 15 (Craft or buy for 1 RC each)
Lag Bolt x 20  (Craft or buy for 1 RC each)
Wrench x 6  (Craft or buy for 1 RC each)

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Flavoured Bread Machine Materials
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Mixing Basin x 25  (Request from Neighbours or buy for 1 RC each)
Nail x 20 (Craft or purchase for 1 RC each)
Wrench x 10 (Craft or purchase for 1 RC each)
Screwdriver x 2 (Craft or purchase for 1 RC each)

Tea Master Materials
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To complete your Tea Master, you will need the following:

Firing Bowl x 25 (Request as Free Gift from Neighbours or buy for 1 RC each)
Nail x 50  (Craft or buy for 1 RC each)
Wrench x 20  (Craft or buy for 1 RC each)
Screwdriver x 8 (Craft or buy for 1 RC each)

Complete instantly for 103 RC

Flower Basket Machine Materials
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Cylinder x 20  (Request as Free Gift from neighbours or buy for 1 RC each)
Nail x 15  (Craft or buy for 1 RC each)
Lag Bolt x 20  (Craft or buy for 1 RC each)
Wrench x 6 (Craft or buy for 1 RC each)

Complete instantly for 61 RC

Pizza Machine Materials
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At 6000 Dev Points, you can purchase the Pizza Machine on the Island for 30,000 Coins,    This is the last Machine available at this point in time.  You must build it, but you can own a total of four, if such is your fancy.  The items required to build the Machine are as follows:

Pizza Machine: 30,000 Coins for 1st Machine
  15 Pastry Rollers
     Ask or pay 1 RC for each
  10 Iron Ingots
    Craft or pay 1 RC for each
 15 Copper Ingots
     Craft or pay 1 RC for each
  5 Screwdrivers
    Craft or pay 1 RC for each

As is usually the case with Island Machines, the 2nd one purchased will require 25 RC rather than being a coin purchase like the first.


Warehouse
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It is the Island Warehouse and not the Seaside Farm Warehouse that can be registered in your Gallery.  The Island Warehouse will not be found in the Market.  In an unfinished state, you will find it on the final Island Expansion, Plot 12.  When you have completed the Expansion, you will be able to build your Warehouse.

The first step is to hire three employees.  You can do this either by inviting three Neighbours to work for you or by paying 5 RC for each employee as follows:

Warehouse Manager:  Invite or pay 5 RC
Warehouse Guard I:  Invite of pay 5 RC
Warehouse Guard II:  Invite or pay 5 RC

Note that, should your invitations be accepted, you will not see this when you access your Gifts.  You will discover only when you tap on the Warehouse whether or not your Neighbours have accepted the three positions.  I do believe that there is no difference between the three in terms of requests but I cannot be certain as I tapped on 'Invite' for all three positions, asking a few Neighbours to accept each.

Once you have your three employees, your Warehouse will be complete, with a storage capacity of 10 items.  It is organised in the same way your original Seaside Warehouse is organised with a tab for each type of Item.

You can increase the capacity of your Island Warehouse in the same way you can increase the capacity of the original Seaside Warehouse by obtaining the required materials.  To increase storage capacity to 20, you will need the following:

Tile x 20  (Request as Free Gift or pay 1 RC for each)
Nut x 15 (Craft or pay 1 RC for each)
Lag Bolt x 15 (Craft or pay 1 RC for each)
Nail x 15 (Craft or pay 1 RC for each)

Unfortunately, you cannot transfer Seaside Items stored in your Warehouse there to the Island Warehouse.  At this point in time, it is unlikely that many Farmers will need even the 10 slots in their Island Warehouse!


In many cases, such as the Zeppelin project, you will find that you need MORE Materials when you attempt to build another one.

Zeppelin Materials List
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Here are Zeppelin Material requirements:

You will begin with two Zeppelins.  To add a third, you must build it or pay a total of 99 RC to skip the requirements for materials.  Materials are:

20 Rope  (Request from Neighbours as Free Gift or pay 1 RC each)
25 Nuts ( Craft or pay 1 RC each)
25 Lag Bolts (Craft or pay 1 RC each)
25 Nails (Craft or pay 1 RC each)


Whjen you have completed the third zeppelin, you will be able to build another using the following Materials:

Rope x 35 (Request from Neigbhours or pay 1 RC for each)
Nail x 50  (Craft or pay 1 RC for each)
Lag Bolt x 50 (Craft or pay 1 RC for each)
Cart x 2 (2 RC each)

Skip all for instant completion with 139 RC

When the 4th Zeppelin is complete, you will have the option to build a fifth as follows:

Rope x 50 (Request from Neighbours or pay 1 RC for each)
Wrench x 40 (Craft or pay 1 RC for each)
Nail x 50 (Craft or pay 1 RC for each)
Zeppelin Shell Cloth x 2 (6 RC each)

Note that you will be unable to craft some of the Items, such as the Wrench, until you have gained Dev Points on the Island.

Hardware Store Crafting
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Here is a list of the Materials you can make in the Hardware Store with the value and price of each:

Crosscut Saw: 0 Coins
  Cost of crafting: 25 Coins

Nut: 110 Coins
  Cost of crafting: 100 Coins

Lag Bolt: 675 Coins
  Cost of crafting: 650 Coins
  5 Minutes to complete

Nail: 1256 Coins
  Cost of crafting: 1200 Coins
  12 Minutes to complete

Wrench: 7220 Coins
  Cost of crafting: 7000 Coins
  1 Hour to complete

Screwdriver: 13800 Coins
  Cost of crafting:

Tip:  If you decide that you wish to buy some of the Materials needed to complete a Machine or Building project, buy the ones that have the greatest Coin price and take the longest to complete.  After all, if each Material costs 1 RC, it is better to obtain the most for your premium cash!  In other words, if Wrenches are needed, those are the Materials you should buy with RC instead of paying RC to buy Nails!  The more expensive the Material, the longer it takes to craft as well, providing another reason to use your RC to purchase the most expensive Materials.

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Uses for Island Items
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There is a list of Items and their Values in my General Island Guide as well as a Page on my original Family Farm Seaside site, but I thought it might be helpful to make a List of Island Items with their Uses here.

Island Crops and their Uses
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Alfalfa:  Feed to Angora Goat to produce Mohair.   Mohair is used in the Spinning Machine to produce Mohair Yarn.

Flax:  Use in Loom to produce Linen.

Cassava:  Use in Watermill to produce Cassava Flour.  Cassave Flour is one of the three required Ingredients in any Pie made in the Pie Machine.

Cranberry:  Use in Pie Machine to make Cranberry Pie, in Yogurt Machine to produce Cranberry Yogurt and in Dehydrator to produce Dried Cranberry.

Cactus:  Feed to Camel to produce Camel Hair.  Use in Spinning Machine to produce Camel Hair Yarn.

Camomile:  Use in Essential Oil Machine to produce Camomile Essential Oil,  in Tea Master to produce Camomile Tea and in the Flower Basket Machine to produce Camomile Flower Basket.

Barley:  Use in Watermill to produce Barley Flour.  Barley Flour is a required ingredient in any Hot Dog produced by the Hot Dog Machine.

Garlic:  Use Garlic in the Flavoured Bread Machine to produce Garlic Bread.

Honeysuckle:  Use Honeysuckle in the Essential Oil Machine to produce Honeysuckle Essential Oil, in Tea Master to produce Honeysuckle Tea and in the Flower Basket Machine to produce Honeysuckle Flower Basket.

Zucchini:  Use Zucchini in the Dehydrator to produce Dried Zucchini.  Dried Zucchini is used in the Flavoured Bread Machine to produce Zucchini Bread.

Wild Wheat:  Use Wild Wheat in the Watermill to produce High Gluten Flour.

Kiwi:  Use Kiwi Fruit in the Yogurt Machine to produce Kiwi Yogurt and in the Dehydrator to produce Dried Kiwi.  Dried Kiwi is used in the Flavoured Bread Machine to produce Kiwi Fruit Bread.

Tea Plant:  Use in Tea Master as the primary ingredient to produce all Teas.

Mint:  Use in Tea Master to produce Mint Tea

Violet:  Use in Essential Oil Machine to produce Violet Essential Oil and in the Flower Basket Machine to produce Violet Flower Basket.

Pineberry:  Use in Dehydrator to produce Dried Pineberry

Island Trees and their Uses
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Fruit Trees
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Chestnuts:  Chestnuts are harvested from the Chestnut Tree.  Use in the Watermill to produce Chestnut Flour.  Chestnut Flour is a required ingredient in any Bread made in the Flavoured Bread Machine.

Tea Tree Leaf:  Tea Tree Leaves are harvested from the Tea Tree.  Use in the Essential Oil Machine to produce Tea Tree Essential Oil.

Bamboo Shoot:  Bamboo Shoots are harvested from the Bamboo Tree.   Feed to the Panda to produce Baskets.

Morus Leaves:  Morus Leaves are harvested from the Morus Tree.  

Wood Trees:
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Oak Wood:  Harvest Oak Wood from the Oak Tree.  Oak Wood can be made into Wooden Cylinders in the Sawmill.  Both Oak Wood and Wooden Cylinders are used in the Workshop to craft items.

Cedar Wood: Harvest Cedar Wood from the Cedar Tree.  Cedar Wood can be made into Wooden Planks in the Sawmill.  Both Cedar Wood and Wooden Planks can be used in the Workshop to craft items.

Red Sandalwood:  Harvest Red Sandalwood from the Red Sanders Tree.  Red Sandalwood can be made into Wooden Panels in the Sawmill.  Use both Red Sandalwood and Wooden Panels in the Workshop to craft items.

Animal Products:
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Angora Hair:  Angora Hair is produced by the Angora Goat when it is fed Alfalfa.  Use Angora Hair in the Spnning Machine to produce Angora Hair Yarn.

Camel Hair:  Camel Hair is produced by the Camel whe it is fed Cactus.  Use Camel Hair in the Spinning Machine to produce Camel Hair Yarn and in the Hat Machine to produce any type of Hat.
 

Bamboo Basket:  Bamboo Baskets are produced by the Panda when it is fed Bamboo Shoot.  Use Bamboo Basket in the Flower Basket Machine to produce any type of Flower Basket.

Natural Silk is produced by the Silkworm Home.

All Island Machine Ingredients
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If you are wondering where to find the Items used in any of the Island Machines, this section should be extremely useful.  Some of the information is repeated in other sections of the guide, but it is here that you will discover whether an Item is made on the Seaside Farm and therefore must be transported by zeppelin before it can be used in the Machine or whather it is a 'native' Island Item.

The Machines that can be built on the Island use both Seaside Items and Island Items to make products.  I am including ALL Items in this list.

Watermill Products:
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The Watermill is a single ingredient Machine that produces the following types of Flour:

Cassave Flour: 163 Coins
  Dassava is an Island Crop.

Chestnut Flour: 40 Coins
  Chestnut is harvested from the Chestnut Tree, an Island Tree.

Barley Flour: 128 Coins
  Barley is an Island Crop.

High Gluten Flour: 186 Coins
  Wild Wheat is an Island Crop.


Spinning Machine Products:
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The Spinning Machine is a single-ingredient Machine.

Mohair Yarn: 47 Coins
  The Angora Goat, an Island Animal, produces Mohair when fed Alfalfa.

Angora Hair Yarn: 101 Coins
  The Angora Rabbit, a Seaside Animal, produces Angora Hair when fed Carrots.

Wool Yarn: 67 Coins
  Any Sheep, Seaside Animals, will produce Wool when fed Wheat.

Camel Hair Yarn: 65 Coins
  The Camel, an Island Animal, will produce Camel Hair when fed Cactus.

Alpaca Hair Yarn: 208 Coins
  The White Alpaca, a Seaside Animal, will produce Alpaca Hair when fed Green Lettuce.

Horse Hair Yarn: 115 Coins
  The Horse, a Seaside Animal, will produce Horse Hair when fed Carrot.

Loom Products:
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Linen: 78 Coins
  Flax, an Island Crop, is used to produce Linen.

Wool Cloth: 68 Coins
  Wool, the product of any Sheep, a Seaside Animal, is used to produce Wool Cloth.  Feed any Sheep Wheat to produce Wool.

Cotton Cloth: 278 Coins
  Cotton, a Seaside Crop, yields Cotton Boll when harvested.  Cotton takes 6 hours to mature.

Silk: 53 Coins
  Natural Silk is the product of the Silkworm Home, an Island 'Animal'.

Pie Machine Products:
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The Pie Machine is a three-ingredient Machine.  The two primary ingredients that are used in every sort of Pie are Barley Flour, produced when Barley, an Island Crop is used in the Watermill, and Honey, a Seaside Item, produced when Bees a Seaside Animal, pollinate Crops of various types.  The primary Crop that produces Honey when pollinated is Clover.
It is the third ingredient that determines the type of Pie that is made.

Cranberry Pie: 323 Coins
  Cranberry is an Island Crop that takes 6 hours to mature.

Love Fruit Pie: 423 Coins
  Love Fruit is a Seaside Crop that takes 20 hours to mature.

Apricot Pie: 237 Coins
  Apricot is harvested from Apricot Tree, a Seaside Tree, every 16 hours.

Chocolate Pie: 224 Coins
  Chocolate is harvested either from the Chocolate Tree, a Seaside Tree, every 12 Hours or from the Chocolate Dragon, a Seaside Collectable.

Blueberry Pie: 288 Coins
  Blueberry is a Seaside Crop that takes 3 hours to mature.  You can request Blueberries as a Free Gift from Neighbours as well.

Banana Pie: 238 Coins
  Banana is harvested from the Banana Tree, a Seaside Tree, every 22 Hours.

Peach Pie: 228 Coins
  Peach is harvested from the Peach Tree, a Seaside Tree, every 24 Hours.

Pear Pie: 196 Coins
  Pear is harvested from the Pear Tree, a Seaside Tree, every 4 hours.

Strawberry Pie: 410 Coins
  Strawberry is a Seaside Crop that takes 9 hours to mature.

Pumpkin Pie: 505 Coins
  Pumpkin is a Seaside Crop that takes 15 hours to mature.

Essential Oil Machine Products
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The Essential Oil Machine is a single ingredient Machine that produces the following:

Tea Tree Essential Oil: 32 Coins
  Tea Tree Leaf is harvested from the Tea Tree, an Island Fruit Tree, every 4 hours.

Lavender Essential Oil:  59 Coins
  Lavender is a Seaside Crop that takes 2 hours to mature.

Daisy Essential Oil: 41 Coins
  Daisy is a Seaside Crop that takes 6 hours to mature.

Camomile Essential Oil: 272 Coins
  Camomile is an Island Crop

Red Rose Essential Oil:  53 Coins
  Red Rose is a Seaside Crop that takes 4 hours to mature.

Blue Rose Essential Oil: 151 Coins
  Blue Rose is a Seaside Crop that takes 12 hours to mature.

Honeysuckle Essential Oil: 103 Coins
  Honeysuckle is an Island Crop that takes 40 minutes to mature.

Tulip Essential Oil: 145 Coins
  Tulip is a Seaside Crop that takes 22 hours to mature.

Lily Essential Oil: 328 Coins
  Lily is a Seaside Crop that takes 10 hours to mature.

Violet Essential Oil: 603 Coins

Sunflower Essential Oil: 373 Coins
  Sunflower is a Seaside Crop that takes 20 hours to mature.

Dehydrator Products
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The Dehydrator is a single ingredient machine.  Its products are used primarily in the Flavoured Bread Machine.  The Dehydrator will produce the following:

Dried Cranberry: 144 Coins
  Cranberry is an Island Crop that takes 6 hours to mature.

Dried Raisins: 74 Coins
  Raisins are produced from Grapes, a Seaside Crop that takes 6 hours to mature.

Dried Zucchini: 308 Coins
  Requires 1 Star Mastery
  Use Zucchini, an Island Crop that takes 4 Hours to mature, to produce Dried Zucchini.

Dried Jackfruit: 34 Coins
  Requires 1 Star Mastery
  Jackfruit is harvested from the Jackfruit Tree, a Seaside Tree, every 10 hours.

Dried Kiwi Fruit: 417 Coins
  Requires 2 Star Mastery
  Use Kiwi, an Island Crop, to produce Dried Kiwi Fruit.

Dried Lemon: 38 Coins
  Requires 2 Star Mastery
  Lemon is harvested from the Lemon Tree, a Seaside Tree, every 10 Hours.

Dried Strawberry: 222 Coins
  Requires 2 Star Mastery
  Strawberry is a Seaside Crop that takes 9 hours to mature.

Dried Pineberry: 513 Coins
  Requires 3 Star Mastery
  Pineberry is an Island Crop.

Dried Banana: 43 Coins
  Requires 3 Star Mastery
  Banana is harvested from the Banana Tree, a Seaside Tree, every 22 Hours.

Yogurt Machine Products
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The Yogurt Machine is a three ingredient Machine.  The two ingredients that never change are Honey and Goat Milk.  Goat Milk is produced by the Goat, a Seaside Animal, when it is fed Pasture.  Honey is produced by Beehives, a Seaside 'Animal' when they polinate specific Crops, primarily Clover.  Honey can be requested as a Free Gift as well.  It is the third ingredient that determines the type of Yogurt produced.

Cranberry Yogurt: 184 Coins
  Cranberry is an Island Crop.

Pineapple Yogurt: 257 Coins
  Pineapple is a Seaside Crop that takes 1 Hour to mature.

Blueberry Yogurt: 141 Coins
  Blueberry is a Seaside Crop that takes 3 hours to mature.  Blueberry can be requested as a Free Gift as well.

Raisin Yogurt: 124 Coins
  Requires 1 Star Mastery
  Raisins are produced by Grapes, a Seaside Crop, that takes 6 hours to mature, when processed in the Dehydrator.

Chocolate Yogurt: 74 Coins
  Requires 1 Star Mastery
  Chocolate is harvested from the Chocolate Tree, a Seaside Tree or from the Chocolate Dragon, a Seaside Collectable.

Blackberry Yogurt: 185 Coins
  Requires 2 Star Mastery
  Blackberry is a Seaside Crop that takes 6 hours to mature.

Kiwi Yogurt: 447 Coins
  Requires 2 Star Mastery
  Kiwi is an Island Crop.

Peach Yogurt: 88 Coins
  Requires 3 Star Mastery
  Paach is harvested from the Peach Tree, a Seaside Tree, every 24 hours.

Watermelon Yogurt: 329 Coins
  Requires 3 Star Mastery
  Watermelon is a Seaside Crop that takes 10 hours to mature.

Hot Dog Machine Products
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The Hot Dog Machine is a three-ingredient Machine.  Barley Flour and Ketchup are the two ingredients that never change.  It is the third ingredient that determines the type of Hot Dog made. Barley Flour is an Island Crop.  Ketchup is made in a Sauce Machine, a Seaside Machine, using Tomato, a Seaside Crop.  Any Meat used to make a Hotdog must be processed first in the Salami Machine, a Seaside Machine.

Beef Hotdog: 238 Coins
  Beef is produced by Limousin Cattle, a Seaside Animal, when it is fed Pasture.  Process it in the Salami Machine to make Beef Salami.

Turkey Hotdog: 441 Coins
  Requires 1 Star Mastery
  Turkey is produced by a White Turkey, a Seaside Animal, when it is fed Rice.  Process it in the Salami Machine to make Turkey Sausage.

Pork Hotdog: 432 Coins
  Requires 2 Star Mastery
  Pork is produced by a Pig, a Seaside Animal, when it is fed Sweet Potato.  Process it in the Salami Machine to make Pork Sausage.

Venison Hotdog: 727 Coins
  Requires 3 Star Mastery
  Venison Steak is produced by a Deer, a Seaside Animal, when it is fed Bean.  Process it in the Salami Machine to make Venison Sausage.


Flavoured Bread Machine Products
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The Flavoured Bread Machine is a two-ingredient Machine.  The primary ingredient is Chestnut Flour.  It is the second Ingredient, often produced in the Dehydrator that determines the type of Bread that is made.

Dried Cranberry Bread: 211 Coins
  Dried Cranberry is produced in the Dehydrator, an Island Machine, using Cranberry, an Island Crop.

Raisin Bread: 139 Coins
  Raisin is the product of Grape, a Seaside Crop, when it is processed in the Dehydrator.

Zucchini Bread: 400 Coins
  Dried Zucchini is produced in the Dehydrator using Zucchini, an Island Crop.

Jackfruit Bread: 45 Coins
  Dried Jackfruit is the product of the Jackfruit, harvested from the Jackfruit Tree, a Seaside Tree, when it is processed in the Dehydrator.

Garlic Bread: 171 Coins
  Garlic is an Island Crop that takes 9 hours to mature.

Kiwi Fruit Bread: 525 Coins
  Dried Kiwi is produced in the Dehydrator using Kiwi, an Island Crop.

Strawberry Bread: 320 Coins
  Dried Strawberry is the product of Strawberry, a Seaside Crop, when it is processed in the Dehydrator.

Pineberry Bread: 635 Coins
  Dried Pineberry is produced in the Dehydrator using Pineberry, an Island Crop.

Cinnamon Bread: 122 Coins
  Cinnamon is harvested from the Cinnamon Tree, a Seaside Tree, every 14 hours.

Tea Master Products
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The Tea Master is one of the more advanced Machines, even though you can obtain one by completing an expansion even when you have not earned sufficient Dev Points on the Island.  It is a two-ingredient Machine.  The primary ingredient used to make every type of Tea is Tea Plant, an Island Crop.  Note that this is quite different from the Tea Leaf produced by the Tea Tree!  It is the second ingredient that determines the type of Tea that is made.

Minty Morocco: 284 Coins
  Mint is an Island Crop.

Lemon Tea: 100 Coins
  Lemon is harvested from the Lemon Tree, a Seaside Tree.

Maple Tea: 91 Coins
  Maple Sugar is made with Maple Syrup, harvested from the Maple Tree, a Seaside Tree, every 9 hours, then processed in the Sugar Machine, a Seaside Machine.

Cranberry Tea: 210 Coins
  Cranberry is an Island Crop.

Camomile Tea: 321 Coins
  Camomile is an Island Crop.

Elderberry Tea: 88 Coins
 Elderberry is harvested from the Elderberry Tree, a Seaside Tree, every 8 Hours.

Ice Tea: 95 Coins
  Ice Cube is harvested from the Ice Tree, a Seaside Tree, every 10 Hours, or is produced by the Ice Dolphin, a Seaside Collectable.

Honeysuckle Tea: 156 Coins
  Honeysuckle is an Island Crop.

Flower Basket Machine Products
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Camomile Basket: 328 Coins
  Camomile is an Island Crop.

Lily Basket: 376 Coins
  Lily is a Seaside Crop that takes 10 hours to mature.

White Rose Basket: 147 Coins
  White Rose is a Seaside Crop that takes 4 hours to mature.

Honeysuckle Basket: 175 Coins
  Honeysuckle is an Island Crop.

Jasmine Basket: 107 Coins
  Jasmine is harvested from the Jasmine Bush, a Seaside Tree, every 10 hours.

Violet Basket: 642 Coins
  Violet is an Island Crop.

Pink Rose Bouquet: 276 Coins
  Pink Rose is a Seaside Crop that takes 8 hours to mature.

Hat Machine Products
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The Hat Machine is a two-ingredient Machine.  The primary ingredient is Camel Hair, produced by the Camel, an Island Animal, when it is fed Cactus.

Peacock Hat: 226 Coins
  Peacock Feathers are produced by the Peacock, a Seaside Animal, when it is fed Rice.

Goose Hat: 128 Coins
  Goose Feather is produced by the Goose, a Seaside Animal, when it is fed Lotus Flower.

Ostrich Hat: 123 Coins
  Ostrich Feather is produced by the Black Ostrich, a Seaside Animal, when it is fed Daisy.

Stetson Hat: 197 Coins
  Horse Hair is produced by the Horse, a Seaside Animal, when it is fed Carrot.

Pizza Machine Products
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When completed, you can make the following:

Zucchini Pizza: 549 Coins
  Ingredients:  Zucchini, High Gluten Flour, Cheddar Cheese

Pineapple Pizza: 587 Coins
  Ingredients:  Pineapple, High Gluten Flour, Cheddar Cheese

With 1 Mastery, you can make:

Red Pepper Pizza: 547 Coins
  Ingredients:  Red Bell Peppers, High Gluten Flour, Cheddar Cheese

Mushroom Pizza: 478 Coins
  Ingredients:  Mushroom, High Gluten Flour, Cheddar Cheese

With 2 Mastery, you can make:

Onion Pizza: 528 Coins
  Ingredients: Onion, High Gluten Flour, Cheddar Cheese


With 3 Mastery, you can make:

Eggplant Pizza: 1134 Coins
  Ingredients:  Eggplant, HIgh Gluten Flour, Cheddar Cheese


Hardware Store Products
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Crosscut Saw: 0 Coins
Nut: 110 Coins
Lag Bolt: 675 Coins
Nail: 1256 Coins
Wrench: 7220 Coins
Screwdriver: 13800 Coins
Copper Ingot: 1458 Coins
Iron Ingot: 2155 Coins
Silver Ingot: 3655 Coins
Gold Ingot: 7042 Coins
 Diamond: 11957 Coins

Glass Factory
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The new Glass Factory costs 10,000 Coins and is complete when purchased.  You can make the following:

Mirror: 4157 Coins
Ceramic Plate: 1636 Coins
Emerald Glass: 1526 Coins
Ruby Glass: 3606 Coins
Amethyst Glass: 6075 Coins
Golden Glass: 9194 Coins


Sawmill Products:
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Wooden Cylinder: 255 Coins
  Use Oak Wood from Oak Tree

Wooden Plank: 695 Coins
  Use Cedar Wood from Cedar Tree

Wooden Panel: 3962 Coins
  Use Red Sandalwood from Red Sanders Tree

Pickaxe: 1755 Coins
  Ingredients:  Wooden Cylinder x 2,
  Cost: 1185 Coins

Sawdust: 925 Coins
  Ingredients:  Oak Wood x 1, Cedar Wood x 1
  Cost: None

Workshop Products:
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Wooden Chair: 1745 Coins
  Ingredients:  Wooden Cylinder x 4, Wooden Plank

Scarecrow Toy: 779 Coins
  Ingredients:  Mohair Yarn x 2, Cedar Wood

Oil Painting Frame: 676 Coins
  Ingredients:  Linen x 2, Oak Wood x 2

Wood Aroma Bottle: 819 Coins
  Ingredients:  Wool Yarn x 2, Cedar Wood

Make-Up Box: 1090 Coins
  Ingredients:  Wooden Plank, Starfish Mirror

Coral Dressing Table:  4248 Coins
  Ingredients:  Coral Rose Mirror, Wooden Panel

Flower Table: 5602 Coins
  Ingredients: Wooden Cylinder x 6, Wooden Panel

Gunpowder: 1333 Coins
  Ingrdients:  Nitre x 1, Sawdust x 1
  Nitre is obtained from the Mine and Sawdust is crafted in the Sawmill.

Dynamite: 2768 Coins
  Ingredients:  Nitre x 2, Bamboo Shoot x 1
  Nitre is obtained from the Mine and Bamboo Shoot is harvested from the Bamboo Tree

Bomb: 3558 Coins
  Ingredients:  Gunpowder x 1, Iron Ingot x 1
  Gunpowder is crafted in the Workshop and Iron Ingot is crafted in the Hardware Store.

Barrel Bomb: 5401 Coins
  Ingredients:  Gunpowder x 1, Wooden Panel x 1
  Both ingredients are crafted in the Workshop

Stone Brick:2805 Coins
  INgredients:  Ceramic Plate x 1, Claystone x 2
  Ceramic Plate is made in the Hardware Store and Claystone is obtained from the Mine

Water Pipe: 3575 Coins
  Ingredients:  Lag Bolt x 2, Iron Ingot x 1
   Lag Bolt and Iron Ingot both are crafted in the Hardware Store

Grill: 33298 Coins
  Ingredients:  Copper Ingot x 15, Iron Ingot x 5

Cauldron: 58405 Coins
  Ingredients:  Nail x 25, Iron Ingot x 12
  Both ingredients are crafted in the Hardware Store

Cornerstone: 74763 Coins
  Ingredients:  Mirror x 8, Golden Glass x 3

Cornerstone (Silver): 55229 Coins
  Ingredients:  Silver Ingot x 5, Diamond x 3

Cornerstone (Diamond): 97569 Coins
  Ingredients:  Diamond x 8

Horn of a Unicorn: 118443 Coins
  Ingredients:  Diamond x 5, Gold Ingot x 8



The Cost of a 2nd Machine
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iIsland Machines have a limit as to how many you can own and the cost of a second Machine of any type, with the exception of the Yogurt Machine, is a premium RC price.  These Machines are unfinished as well and must be completed before they can be used.  Here is a list of the price of each Machine when purchased as a second Machine:


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Spinning Machine Materials List
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A second Spinning Machine will cost 12 RC.  A third will cost 20 RC.  They will be incomplete and each requires the following Materials:

5 Spinning Wheels (Request from Neighbours or buy for 1 RC each),
5 Lag Bolts (Craft or buy for 1 RC each)
20 Nuts (Craft or buy for 1 RC each)


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Loom Materials List
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A second Loom will cost 12 RC.  A third will cost 30 Rc.  They will be incomplete and both will require the following materials:

5 Warp Beams  (Request from Neighbour or buy for 1 RC each)
5 Lag Bolts  (Craft or purchase for 1 RC each)
3 Nails  (Craft or purchase for 1 RC each)
20 Nuts (Craft or purchase for 1 RC each)


Watermill: 15 RC

Pie Machine: 15 RC

Hat Machine: 12 RC

Flavoured Bread Machine: 10 RC

Tea Master: 12 RC

Yogurt Machine: 200000 Coins

Hotdog Machine: 20 RC


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Decorations in the Market
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With the release of the new Mining Option and the Glass Factory in mid-February of 2015, new Decorations were added to the Market that must be built using Materials one can craft.  These Decorations when purchased are incomplete obviously but completing one for the first time will earn the Farmer Dev Points.

Rabbit Plant Stand: 4 RC
  Cleanable

Panda Plant Stand:: 8 RC
  Cleanable

White Octopus: 4 RC
  Cleanable

Little Duck Parasol: 6 RC
  Cleanable

Little Round Table: 50000 Coins
  Cleanable

White Fish: 100000 Coins
  Cleanable

Deck Chair: 70000 Coins
  Cleanable

Sheep Plant Stand: 120000 Coins
  Cleanable

White Dolphin: 80000 Coins
  Cleanable
  Requires 3500 Dev Points

Cow Plant Stand: 120000 Coins
  Cleanable
  Requires 4200 Dev Points

Landmark Decorations
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Cranberry  Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 100 whe built for the first time

Cactus Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 120 when built for the first time

Flax Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 180 when built for the first time

Roast Spit: 500 Coins
  Unfinished
   Increases Dev Points by 180 when built for the first time

Cauldron Fire: 500 Coins
 Unfinished
 Increases Dev Points by 200 when built for the first time

Unicorn Child: 500 Coins
  Unfinished
  Increases Dev Points by 200 when built for the first time

Unicorn Mother: 500 Coins
  Unfinished
  Increases Dev Points by 250 when built for the first time

Unicorn Father: 500 Coins
  Unfinished
  Increases Dev Points by 300 when built for the first time
 

Crafting the new Landmark Decorations
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Cranberry Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 100 whe built for the first time
  Materials List:
  Wooden Panel x 1 (Craft or pay 1 RC each)
  Silver Ingot x 1 (or pay 1 RC each)
  Emerald Glass x 2 (Craft in Glass Factory or pay 1 RC each)
  Ruby Glass x 1 (Craft in Glass Factory or pay 1 RC each)
  Complete instantly for 5 RC

  A Wooden Panel is made in the Sawmill using 1 Red Sandalwood.  It takes 30 minutes to complete.
  A Silver Ingot is made in the Hardware Store using Silver Ore.
  Emerald Glass is made in the Glass Factory using 1 Quartz and 12 Cactus.  It takes 20 minutes to complete.
  Ruby Glass is made in the Glass Factory using 1 Quartz and 20 Cranberries.  It takes 1 hour to complete.

Cactus Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 120 when built for the first time
  Materials List:
  Wooden Panel x 2 (Craft or pay 1 RC each)
  Silver Ingot x 1 (Craft or pay 1 RC each)
  Emerald Glass x 3  (Craft or pay 1 RC each)
  Amethyst Glass x 1 (Craft of pay 1 RC each)
  Complete instantly for 7 RC

Flax Crystal Deco: 500 Coins
  Unfinished
  Increases Dev Points by 180 when built for the first time
  Materials List:
  Wooden Panel x 4 (Craft or pay 1 RC each)
  Silver Ingot x 1 (Craft or pay 1 RC each)
   Emerald Glass x 4 (Craft or pay 1 RC each)
  Golden Glass x 1 (Craft or pay 2 RC each)
  Complete instantly for 11 RC

Roast Spit: 500 Coins
  Unfinished
   Increases Dev Points by 180 when built for the first time
  Materials List:
  Grill x 1: Craft or pay 10 RC)
  Wooden Plank x 3 (Craft or pay 1 RC each)
  Claystone x 8 (1 RC each)
  Complete instantly for 21 RC

Cauldron Fire: 500 Coins
 Unfinished
 Increases Dev Points by 200 when built for the first time
 Materials List:
 Cauldron (Craft or pay 15 RC each)
 Wooden Plank x 5 (Craft or pay 1 RC each)
 Claystone x 20 (Pay 1 RC each)
  Complete instantly for 40 RC

Unicorn Child: 500 Coins
  Unfinished
  Increases Dev Points by 200 when built for the first time
  Materials List:
  Stone Brick x 5 (Craft or pay 1 RC each)
  Water Pipe x 1 (Craft or pay 1 RC each)
  Cornerstone (Silver) x 1 (Craft or pay 5 RC each)
  Horn of a Unicorn (Craft or pay 20 RC each)
  Complete instantly for 41 RC

Unicorn Mother: 500 Coins
  Unfinished
  Increases Dev Points by 250 when built for the first time
  Materials List:
  Stone Brick x 12 (Craft or pay 1 RC each)
  Water Pipe x 2 (Craft or pay 1 RC each)
  Cornerstone (Diamond) x 1 (Craft or pay 20 RC each)
  Horn of a Unicorn x 1 (Craft or pay 20 RC each)
  Complete instantly for 54 RC

Unicorn Father: 500 Coins
  Unfinished
  Increases Dev Points by 300 when built for the first time
  Materials List:
  Stone Brick x 20  (Craft or pay 1 RC each)
  Water Pipe x 4 (Craft or pay 1 RC each)
  Cornerstone (Gold)  Craft or pay 15 RC each)
  Horn of a Unicorn (Craft or pay 20 RC each)
  Complete instantly for 59 RC

Other Uses for Island Products
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Many Island Products now are required as materials in upgrades of Warehouse and the new Tree Nursery on the original Seaside Farm.  Items that are crafted on the island and used in these upgrades include:  Nail, Lag Bolt, Wrench, Screwdriver, Wooden Panel and Diamond.  This is not a comprehensive list, by the way but you can find a complete list of all materials needed for all storage building upgrades elsewhere on my Family Farm Seaside site.